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< > BotCompany Repo | #446 // White Spaces (include)

Lua code

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get("#348") -- rgb functions
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get("#388") -- rect functions
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w, h = img.width, img.height
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g = 3 -- grid size
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maxBlackPixels = g-1
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minSize = {20, 20} -- exclude the really small white spaces
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gw, gh = math.floor(w/g), math.floor(h/g) -- width & height of grid
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function makeGrid()
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  grid = {}
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  for gy = 0, h-g, g do
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    for gx = 0, w-g, g do
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      local black = 0
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      for y = gy, gy+g-1 do
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        for x = gx, gx+g-1 do
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          local b = bright(rgb(img.getInt(x, y)))
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          if b < 0.94 then
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            black = black+1
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            if black > maxBlackPixels then
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              goto next
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            end
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          end
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        end
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      end
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      grid[(gy/g)*gw+(gx/g)+1] = true
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      ::next::
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    end
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  end
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end
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-- stack layout: {{x, y}, ...}
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local r
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function fill(stack)
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  while #stack > 0 do
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    local x, y = unpack(stack[#stack])
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    stack[#stack] = nil
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    if not (x < 0 or y < 0 or x >= gw or y >= gh) then
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      local idx = y*gw+x+1
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      if grid[idx] then
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        grid[idx] = nil
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        local me = newRectangle(x, y, 1, 1)
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        if r == nil then
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          r = me
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        else
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          r = mergeRectangles(r, me)
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        end
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        stack[#stack+1] = {x-1, y}
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        stack[#stack+1] = {x+1, y}
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        stack[#stack+1] = {x, y-1}
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        stack[#stack+1] = {x, y+1}
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      end
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    end
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  end
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end
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function makeSpaces()
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  spaces = {}
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  for y = 0, gh-1 do
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    for x = 0, gw-1 do
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      r = nil -- must be global
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      fill {{x, y, 1}}
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      if r and r.width >= minSize[1] and r.height >= minSize[2] then
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        --table.insert(result, (x*g).."/"..(y*g).."-"..c)
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        r = scaleRectangle(r, g)
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        --r = shrinkRectangle(r, img)
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        table.insert(spaces, r)
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      end
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    end
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  end
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end

Author comment

Began life as a copy of #444

test run  test run with input  download  show line numbers   

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Snippet ID: #446
Snippet name: White Spaces (include)
Eternal ID of this version: #446/1
Text MD5: df0b414d714f4fb0e5e32c9c60a740df
Author: stefan
Category: image recognition
Type: Lua code
Public (visible to everyone): Yes
Archived (hidden from active list): No
Created/modified: 2015-02-10 21:55:04
Source code size: 1794 bytes / 74 lines
Pitched / IR pitched: No / Yes
Views / Downloads: 957 / 164
Referenced in: [show references]