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< > BotCompany Repo | #1036529 // ConvexHull2D - Convex hull algorithm for 2D points

JavaX fragment (include) [tags: use-pretranspiled]

Libraryless. Click here for Pure Java version (10392L/58K).

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// from https://www.geeksforgeeks.org/convex-hull-using-jarvis-algorithm-or-wrapping/
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sclass ConvexHull2D {
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  settable IDoublePt[] points;
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  gettable L<IDoublePt> hull;
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  *() {}
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  *(Cl<IDoublePt> points) {
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    this.points = toTypedArray(IDoublePt, points);
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  }
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  // To find orientation of ordered triplet (p, q, r).
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  // The function returns following values
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  // 0 --> p, q and r are collinear
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  // 1 --> Clockwise
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  // 2 --> Counterclockwise
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  int orientation(IDoublePt p, IDoublePt q, IDoublePt r)
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  {
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    double val =
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      (q.y_double() - p.y_double()) * (r.x_double() - q.x_double()) -
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      (q.x_double() - p.x_double()) * (r.y_double() - q.y_double());
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    if (val == 0) ret 0;  // collinear
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    ret val > 0 ? 1 : 2; // clock or counterclock wise
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  }
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  run {
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    if (hull != null) ret;
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    int n = l(points);
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    hull = new L;
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    // Less than 3 points -> hull is all points
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    if (n < 3)
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      ret with addAll(hull, points);
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    // Find the leftmost point
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    int l = 0;
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    for (int i = 1; i < n; i++)
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      if (points[i].x_double() < points[l].x_double())
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        l = i;
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    // Start from leftmost point, keep moving 
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    // counterclockwise until we reach the start point
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    // again. This loop runs O(h) times where h is the
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    // number of points in the hull.
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    int p = l, q;
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    do {
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      // Add current point to result
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      hull.add(points[p]);
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      // Search for a point 'q' such that 
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      // orientation(p, q, x) is counterclockwise 
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      // for all points 'x'. The idea is to keep 
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      // track of last visited most counterclock-
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      // wise point in q. If any point 'i' is more 
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      // counterclock-wise than q, then update q.
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      q = (p + 1) % n;
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      for i to n: {
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         // If i is more counterclockwise than 
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         // current q, then update q
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         if (orientation(points[p], points[i], points[q]) == 2)
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            q = i;
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      }
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      // Now q is the most counterclockwise with
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      // respect to p. Set p as q for next iteration, 
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      // so that q is added to result 'hull'
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      p = q;
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    } while (p != l);  // While we don't come to first point
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  }
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  L<IDoublePt> get() {
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    run();
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    ret hull;
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  }
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}

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Snippet ID: #1036529
Snippet name: ConvexHull2D - Convex hull algorithm for 2D points
Eternal ID of this version: #1036529/8
Text MD5: 3dfa2220899be33d53d2804d754f6ed6
Transpilation MD5: 04654fd1374b4cad5509ca914d55eebe
Author: stefan
Category: javax / gazelle 22
Type: JavaX fragment (include)
Public (visible to everyone): Yes
Archived (hidden from active list): No
Created/modified: 2023-01-23 19:11:39
Source code size: 2283 bytes / 77 lines
Pitched / IR pitched: No / No
Views / Downloads: 174 / 236
Version history: 7 change(s)
Referenced in: [show references]