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// has a rectangular window (visionW*visionH) // walking range per frame is a circle with radius "range" asclass G22Walker<Img extends WidthAndHeight> { // configuration (set) int range = 1; // how far we can walk in each frame double roundingPolicy = .9; // for making the range circle (between 0 and 1) int visionW = 3, visionH = 3; // window rectangle size (both should be odd) // current position (set/get) Pt position; // current position (center), not null // status variables (read) bool stuck; // can neither stay nor move anywhere for some reason int guessWork; // how many "optimal" new positions we chose from void move(Img image) { stuck = false; guessWork = 0; // How far can I move until I hit the image's borders Rect movement1 = rectFromPoints(visionW/2, visionH/2, image.getWidth()-(visionW+1)/2, (visionH+1)/2); // How far can I walk in one frame Rect movement2 = rectAroundPt(position, range*2+1); Rect movement = intersectRects(movement1, movement2); if (empty(movement)) ret with set stuck; printVars(+movement, +movement1, +movement2); if (hasRememberedImage()) ret with rememberImage(image); Rect r = window_uncropped(); new MultiBest<Pt> bestPositions; int mx1 = movement.x1(), mx2 = movement.x2(); int my1 = movement.y1(), my2 = movement.y2(); for (int y = my1; y < my2; y++) for (int x = mx1; x < mx2; x++) { var newPos = pt(x, y); bestPositions.put(newPos, scorePosition(newPos, image)); } var best = bestPositions!; guessWork = l(best); position = random(best); // It's actually a question how often we grab a fresh image. // For now, every time. rememberImage(image); } // only works when we already have a rememberedImage abstract double scorePosition(Pt pos, Img image); abstract void rememberImage(Img image); abstract bool hasRememberedImage(); int visionX1() { ret position.x-visionW; } int visionY1() { ret position.y-visionH; } Rect window_uncropped(Pt center default position) { ret rectAroundPt(center, visionW, visionH); } }
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Snippet ID: | #1034119 |
Snippet name: | G22Walker - for video input. follows a rectangular remembered image around the animation |
Eternal ID of this version: | #1034119/21 |
Text MD5: | 266dafe6352855a632bf4e12a578a49a |
Transpilation MD5: | 4a61e51aec79a1540a029249593e658d |
Author: | stefan |
Category: | javax / imaging |
Type: | JavaX fragment (include) |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2022-03-14 15:33:17 |
Source code size: | 2259 bytes / 67 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 201 / 388 |
Version history: | 20 change(s) |
Referenced in: | [show references] |