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< > BotCompany Repo | #1032229 // PtTree - tree structure for quick finding of points in any rectangle [probably OK but super slow to make]

JavaX fragment (include) [tags: use-pretranspiled]

Libraryless. Click here for Pure Java version (4623L/25K).

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// TODO: find splitPoint faster (just access the median element!)
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// TODO: really slow making the initial tree (5s for ~250 points)
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sclass PtTree extends AbstractSet<Pt> {
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  int size;
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  Node root = new Leaf(null);
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  // config
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  int maxPointsPerNode = 4;
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  abstract class Node {
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    Node parent;
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    abstract bool add(Pt p);
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    abstract void collectPointsIn(Rect r, L<Pt> out);
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    abstract void replaceChild(Node from, Node to);
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    void addAll(Iterable<Pt> l) {
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      fOr (Pt p : l) add(p);
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    }
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  }
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  class Leaf extends Node {
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    Cl<Pt> points;
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    *(Node *parent) {}
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    bool add(Pt p) {
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      if (main contains(points, p)) false;
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      if (points == null) points = new L;
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      points.add(p);
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      ++size;
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      possiblySplit();
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      true;
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    }
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    void possiblySplit {
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      if (l(points) > maxPointsPerNode)
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        split();
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    }
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    void collectPointsIn(Rect r, L<Pt> out) {
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      fOr (p : points)
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        if (containsPt(r, p))
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          out.add(p);
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    }
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    record noeq ProposedSplit(int dimension, int splitPoint, int count) {
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      int error() { ret abs(count-half(l(points))); }
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    }
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    Split split() {
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      int n = l(points), half = n/2;
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      ProposedSplit xSplit = checkSplit(0);
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      ProposedSplit ySplit = checkSplit(1);
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      var best = xSplit.error() < ySplit.error() ? xSplit : ySplit;
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      new Split split;
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      split.dimension = (byte) best.dimension;
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      split.splitPoint = best.splitPoint;
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      Leaf a = new Leaf(split);
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      IPred<Pt> pred = p -> ptCoord(split.dimension, p) >= split.splitPoint;
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      a.addAll(antiFilter(pred, points));
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      split.a = a;
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      Leaf b = new Leaf(split);
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      b.addAll(filter(pred, points));
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      split.b = b;
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      a.possiblySplit();
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      b.possiblySplit();
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      ret replaceMeWith(split);
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    }
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    <A extends Node> A replaceMeWith(A node) {
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      node.parent = parent;
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      if (parent != null) parent.replaceChild(this, node);
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      else if (root == this) root = node;
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      ret node;
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    }
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    ProposedSplit checkSplit(int dimension) {
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      L<Pt> lx = sortedBy(points, p -> ptCoord(dimension, p));
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      new ProposedSplit ps;
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      ps.dimension = dimension;
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      int n = l(points), half = n/2;
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      int i = 0;
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      int splitPoint = Int.MIN_VALUE;
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      while true {
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        int lastSplitPoint = splitPoint;
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        splitPoint = ptCoord(lx.get(i++), dimension)+1;
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        int lastI = i;
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        while (i < n && ptCoord(lx.get(i), dimension) < splitPoint) ++i;
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        if (i >= half) {
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          if (abs(lastI-half) < abs(i-half)) {
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            ps.splitPoint = lastSplitPoint;
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            ps.count = lastI;
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          } else {
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            ps.splitPoint = splitPoint;
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            ps.count = i;
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          }
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          ret ps;
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        }
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      }
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    }
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    void replaceChild(Node from, Node to) { unimplemented(); } // doesn't need
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  }
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  static final int minInf = Int.MIN_VALUE/4;
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  static final int inf = Int.MAX_VALUE/4;
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  class Split extends Node {
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    byte dimension; // 0 for X, 1 for Y
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    int splitPoint;
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    Node a, b;
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    bool add(Pt p) {
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      ret (ptCoord(p, dimension) >= splitPoint ? b : a).add(p);
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    }
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    Rect aRect() {
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      ret rectFromPoints(minInf, minInf,
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        dimension == 0 ? splitPoint : inf,
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        dimension == 1 ? splitPoint : inf);
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    }
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    Rect bRect() {
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      ret rectFromPoints(
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        dimension == 0 ? splitPoint : minInf,
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        dimension == 1 ? splitPoint : minInf,
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        inf, inf);
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    }
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    void collectPointsIn(Rect r, L<Pt> out) {
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      Rect rA = intersectRect(r, aRect());
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      if (nempty(rA))
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        a.collectPointsIn(rA, out);
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      Rect rB = intersectRect(r, bRect());
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      if (nempty(rB))
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        b.collectPointsIn(rB, out);
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    }
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    void replaceChild(Node from, Node to) {
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      if (a == from) a = to;
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      if (b == from) b = to;
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    } 
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  }
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  public bool add(Pt p) {
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    ret root.add(p);
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  }
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  L<Pt> pointsIn aka pointsInRect(Rect r) {
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    new L<Pt> out;
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    root.collectPointsIn(r, out);
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    ret out;
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  }
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  public bool contains(O p) {
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    ret p instanceof Pt && contains(p/Pt);
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  }
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  bool contains(Pt p) {
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    ret nempty(pointsIn(rect(p.x, p.y, 1, 1)));
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  }
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  // use this to make a PtTree!
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  // It's actually makes a balanced tree.
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  // It is assumed that points contains no duplicates
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  static PtTree fromPointSet(Iterable<Pt> points) {
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    new PtTree tree;
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    Leaf root = cast tree.root;
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    root.points = cloneList(points);
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    tree.size = l(root.points);
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    root.possiblySplit();
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    ret tree;
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  }
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  public int size() { ret size; }
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  public Iterator<Pt> iterator() {
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    /* What we actually want is a coroutine yielding the values.
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    // Like this, if we had this syntax:
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    ret coroutine {
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      void iterate(Node node) {
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        if (node cast Leaf)
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          returnAll(node.points);
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        else {
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          cast node to Split;
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          iterate(node.a);
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          iterate(node.b);
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        }
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        run { iterate(root); }
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      }
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    };
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    // So how do we turn this into an iterator?
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    // Maybe through VStack.Computable.
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    */
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    new Var<Iterator<Pt>> out;
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    new VStack stack;
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    stack.push(new co_iterate(root, out));
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    ret iff_endOnNull(new IF0<Pt> {
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      bool done;
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      public Pt get() {
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        while ping (true) {
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          // something in the pipe? return it
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          if (out.has())
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            if (out->hasNext())
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              ret out->next();
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            else
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              out.clear(); // and clean the pipe afterwards, boy!
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          if (done) null; // end of the line
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          // nothing in the pipe, gotta walk the tree some more
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          if (!step(stack))
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            set done; // prepare to get off the train
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        }
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      }
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    });
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  }
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  record noeq co_iterate(Node node, Var<Iterator<Pt>> out) extends VStackComputableWithStep {
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    void step(VStack stack) {
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      if (step == 0) {
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        if (node cast Leaf) {
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          out.set(main iterator(node.points));
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          stack.return();
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        } else {
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          cast node to Split;
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          stack.call(new co_iterate(node.a, out));
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          ret with step = 1;
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        }
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      } else {
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        cast node to Split;
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        stack.replace(new co_iterate(node.b, out));
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      }
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    }
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  }
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}

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Snippet ID: #1032229
Snippet name: PtTree - tree structure for quick finding of points in any rectangle [probably OK but super slow to make]
Eternal ID of this version: #1032229/29
Text MD5: fbd207613c282e9244d96da4ca3cd560
Transpilation MD5: d89e72e91ab65f5db75e707df0555b61
Author: stefan
Category: javax / 2d space
Type: JavaX fragment (include)
Public (visible to everyone): Yes
Archived (hidden from active list): No
Created/modified: 2021-08-22 19:11:42
Source code size: 6597 bytes / 253 lines
Pitched / IR pitched: No / No
Views / Downloads: 219 / 411
Version history: 28 change(s)
Referenced in: [show references]