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set flag LeanMode. set flag l_withoutReflection. set flag fail_dontUseFailClass. set flag iround_noGeneric. set flag Reparse. final sclass IntegralImage { final int w, h; final int[] data; // 3 ints per pixel /* *(BufferedImage img) { w = img.getWidth(); h = img.getHeight(); if (longMul(w, h) > 8000000) fail("Image too big: " + w + "*" + h); int[] pixels = pixelsOfBufferedImage(img); */ *(int *w, int *h, int[] pixels) { data = new int[w*h*3]; int i = 0, j = 0, sumR = 0, sumG = 0, sumB = 0; for x to w: { int rgb = pixels[j++]; data[i++] = (sumR += (rgb >> 16) & 0xFF); data[i++] = (sumG += (rgb >> 8) & 0xFF); data[i++] = (sumB += rgb & 0xFF); } for (int y = 1; y < h; y++) { sumR = sumG = sumB = 0; for x to w: { int rgb = pixels[j++]; sumR += (rgb >> 16) & 0xFF; sumG += (rgb >> 8) & 0xFF; sumB += rgb & 0xFF; data[i] = sumR + data[i-w*3]; data[i+1] = sumG + data[i-w*3+1]; data[i+2] = sumB + data[i-w*3+2]; i += 3; } } } // gets the integral value at x/y for given RGB channel public double getIntegralValue(int x, int y, int channel) { ret x < 0 || y < 0 || x >= w || y >= h ? 0 : data[(y*w+x)*3+channel]; } // gets sum of the 3 channels public double getIntegralValue(int x, int y) { if (x < 0 || y < 0 || x >= w || y >= h) ret 0; int i = (y*w+x)*3; ret data[i]+data[i+1]+data[i+2]; } double averageBrightness() { ret doubleRatio(getIntegralValue(w-1, h-1), w*h*3*255.0); } toString { ret "IntegralImage " + w + "*" + h + ", brightness: " + this.averageBrightness(); } //public BufferedImage getBufferedImage() { ret integralImageToBufferedImage(this); } public int getWidth() { ret w; } public int getHeight() { ret h; } double rectSum(int x1, int y1, int x2, int y2, int channel) { double bottomLeft = getIntegralValue(x1-1, y2-1, channel); double bottomRight = getIntegralValue(x2-1, y2-1, channel); double topLeft = getIntegralValue(x1-1, y1-1, channel); double topRight = getIntegralValue(x2-1, y1-1, channel); ret bottomRight+topLeft-topRight-bottomLeft; } double rectSum(int x1, int y1, int x2, int y2) { double bottomLeft = getIntegralValue(x1-1, y2-1); double bottomRight = getIntegralValue(x2-1, y2-1); double topLeft = getIntegralValue(x1-1, y1-1); double topRight = getIntegralValue(x2-1, y1-1); ret bottomRight+topLeft-topRight-bottomLeft; } }
Began life as a copy of #1019588
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Snippet ID: | #1032003 |
Snippet name: | IntegralImage simplified for JS conversion |
Eternal ID of this version: | #1032003/15 |
Text MD5: | 242df3e63452dd2917367d9d4344e582 |
Transpilation MD5: | 07b2c33f0ae6365ed47f97f06e72aa3c |
Author: | stefan |
Category: | javax / gui |
Type: | JavaX fragment (include) |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2021-09-20 16:39:52 |
Source code size: | 2659 bytes / 83 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 223 / 345 |
Version history: | 14 change(s) |
Referenced in: | #1032535 - IntegralImage in JavaScript! |