Uses 911K of libraries. Click here for Pure Java version (14878L/83K).
!7 cmodule PipelinedRecognizer > DynImageSurface { transient ChessOCR_Pipeline activePipeline; transient JTable tblBoardsFound; transient ChessPieceRecognizer pieceRecognizer; transient ReliableSingleThread rst = dm_rst(module(), r newRecognition); transient S status; transient bool preparing; start { if (!hasImage()) setImage(whiteImage(100)); onNewImage = rst; rst.trigger(); doEvery(1.0, r updateStatus); } void updateStatus { ChessOCR_Pipeline pipeline = activePipeline; if (!preparing && (pipeline == null || pipeline.idle())) setField(status := "Idle"); else if (pipeline != null) setField(status := "Recognizing. Segmenters: " + pipeline.segmenters.stats() + ", possible board positions: " + pipeline.possibleBoardPositions.stats()); } void newRecognition { dispose activePipeline; if (!hasImage()) ret; temp dm_tempSetField(preparing := true); setField(status := "Recognizing..."); new ChessOCR_Pipeline pipeline; pipeline.inputImage = getImage(); if (pieceRecognizer == null) pieceRecognizer = chessOCR_pieceRecognizer(); pipeline.pieceRecognizer = pieceRecognizer; pipeline.boardsFound.onChange.add(r updateTable); pipeline.boardsFound.onImprovedScore.add(voidfunc(S fen, Rect r) { pipeline.possibleBoardPositions.addAll(wiggleRect(r)); }); activePipeline = pipeline; pipeline.addSegmenter(parameterizedSegmenterFromAGIBlue("GingerGM fullscreen find chess board #1")); } void updateTable { dataToTable(tblBoardsFound, sortedByMapElementDesc Score(map(activePipeline.boardsFound.byFEN, (fen, data) -> litorderedmap( "Score" := formatDouble(data.bestScore, 2), "FEN" := fen, "Best position" := strOrNull(data.bestPosition), "#" := l(data.boardPositions))))); } visual centerAndSouthWithMargins( jvsplit(super, jCenteredSection("Boards found", tblBoardsFound = sexyTable())), dm_label status()); L<Rect> wiggleRect(Rect r) { new L<Rect> out; Rect img = imageRect(getImage()); for y to 2: for x to 2: if (x > 0 || y > 0) out.add(intersectRects(img, growRectRightAndBottom(r, x, y))); ret out; } }
download show line numbers debug dex old transpilations
Travelled to 6 computer(s): bhatertpkbcr, mqqgnosmbjvj, pyentgdyhuwx, pzhvpgtvlbxg, tvejysmllsmz, vouqrxazstgt
No comments. add comment
Snippet ID: | #1024890 |
Snippet name: | Pipelined Chess Board Recognizer [dev.] |
Eternal ID of this version: | #1024890/20 |
Text MD5: | 7c300aaa5e4cf7150c58957118a7aa94 |
Transpilation MD5: | 545930a8a1e8f57437b7088f32f2cf8d |
Author: | stefan |
Category: | javax / chess ocr |
Type: | JavaX source code (Dynamic Module) |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2019-08-28 23:05:24 |
Source code size: | 2309 bytes / 66 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 223 / 548 |
Version history: | 19 change(s) |
Referenced in: | -