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< > BotCompany Repo | #1024890 // Pipelined Chess Board Recognizer [dev.]

JavaX source code (Dynamic Module) [tags: use-pretranspiled] - run with: Stefan's OS

Uses 911K of libraries. Click here for Pure Java version (14878L/83K).

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!7
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cmodule PipelinedRecognizer > DynImageSurface {
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  transient ChessOCR_Pipeline activePipeline;
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  transient JTable tblBoardsFound;
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  transient ChessPieceRecognizer pieceRecognizer;
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  transient ReliableSingleThread rst = dm_rst(module(), r newRecognition);
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  transient S status;
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  transient bool preparing;
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  start {
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    if (!hasImage()) setImage(whiteImage(100));
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    onNewImage = rst;
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    rst.trigger();
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    doEvery(1.0, r updateStatus);
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  }
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  void updateStatus {
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    ChessOCR_Pipeline pipeline = activePipeline;
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    if (!preparing && (pipeline == null || pipeline.idle()))
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      setField(status := "Idle");
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    else if (pipeline != null)
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      setField(status := "Recognizing. Segmenters: " + pipeline.segmenters.stats() + ", possible board positions: " + pipeline.possibleBoardPositions.stats());
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  }
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  void newRecognition {
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    dispose activePipeline;
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    if (!hasImage()) ret;
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    temp dm_tempSetField(preparing := true);
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    setField(status := "Recognizing...");
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    new ChessOCR_Pipeline pipeline;
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    pipeline.inputImage = getImage();
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    if (pieceRecognizer == null)
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      pieceRecognizer = chessOCR_pieceRecognizer();
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    pipeline.pieceRecognizer = pieceRecognizer;
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    pipeline.boardsFound.onChange.add(r updateTable);
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    pipeline.boardsFound.onImprovedScore.add(voidfunc(S fen, Rect r) {
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      pipeline.possibleBoardPositions.addAll(wiggleRect(r));
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    });
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    activePipeline = pipeline;
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    pipeline.addSegmenter(parameterizedSegmenterFromAGIBlue("GingerGM fullscreen find chess board #1"));
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  }
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  void updateTable {
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    dataToTable(tblBoardsFound, sortedByMapElementDesc Score(map(activePipeline.boardsFound.byFEN,
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      (fen, data) -> litorderedmap(
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        "Score" := formatDouble(data.bestScore, 2),
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        "FEN" := fen,
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        "Best position" := strOrNull(data.bestPosition),
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        "#" := l(data.boardPositions)))));
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  }
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  visual centerAndSouthWithMargins(
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    jvsplit(super,
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      jCenteredSection("Boards found", tblBoardsFound = sexyTable())),
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    dm_label status());
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  L<Rect> wiggleRect(Rect r) {
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    new L<Rect> out;
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    Rect img = imageRect(getImage());
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    for y to 2: for x to 2: if (x > 0 || y > 0)
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      out.add(intersectRects(img, growRectRightAndBottom(r, x, y)));
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    ret out;
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  }
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}

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Snippet ID: #1024890
Snippet name: Pipelined Chess Board Recognizer [dev.]
Eternal ID of this version: #1024890/20
Text MD5: 7c300aaa5e4cf7150c58957118a7aa94
Transpilation MD5: 545930a8a1e8f57437b7088f32f2cf8d
Author: stefan
Category: javax / chess ocr
Type: JavaX source code (Dynamic Module)
Public (visible to everyone): Yes
Archived (hidden from active list): No
Created/modified: 2019-08-28 23:05:24
Source code size: 2309 bytes / 66 lines
Pitched / IR pitched: No / No
Views / Downloads: 175 / 486
Version history: 19 change(s)
Referenced in: [show references]