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!7 static int boxes = 3; !include #1015048 // AI Game & API p-autorestart { newImageText = "New Letter!"; gameTitle = "A. I. Game 8"; reproZoom = 1; makeInstruction(); pGame(); swing { final JSpinner spinner = jSpinner(boxes, 1, 100); addToWindowPack_keepWidth(is, withMargin(jRightAligned(withLabel("Number of boxes to use:", spinner)))); onChange(spinner, r { boxes = intFromSpinner(spinner); makeInstruction(); restartAIs(); }); clickButton(last(aiButtons)); // Start the winner AI! } } svoid makeInstruction { setInstruction("Reproduce this image with " + n2(boxes, "box", "boxes") + ":"); } sclass Submission extends BackgroundPlus<BoxWithColor> { *() {} *(BackgroundPlus<BoxWithColor> b) { copyFields(b, this); check(); } void check { assertEqualsQuick(main.boxes, l(things)); } } ////////////////// // PUZZLE MAKER // ////////////////// sS lastLetter; static RGBImage makeImage() { lastLetter = randomUpperCaseLetterNotEqualTo(lastLetter); ret randomLetterImage(lastLetter, #1004568, 100); } /////////////// // RENDERERS // /////////////// static BufferedImage renderImage1(Submission s) { ret renderRenderable(w, h, s); } static BufferedImage renderWithHints(Submission s) { ret renderRenderable_withHints(w, h, s); } ////////////////////////////////////// // Test AIs. Just add your own here // ////////////////////////////////////// AI_Random_abstract > AI_Random { Submission guess() { ret Submission(randomBackgroundPlusBoxes(w, h, boxes)); } } AI_RandomWithVariation_abstract > AI_RandomWithVariation { AI_RandomWithVariation() { super(new AI_Random); } Submission vary(Submission s) { ret varyBackgroundPlusBoxes(s, w, h); } } !include #1014957 // AI_Racer
Began life as a copy of #1006945
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Snippet ID: | #1014939 |
Snippet name: | A. I. Game 8 / Colored Boxes [OK] |
Eternal ID of this version: | #1014939/45 |
Text MD5: | 95e8f85658c6b2c62329acd28d3af998 |
Transpilation MD5: | 14d04796541024febc762c4249a67d09 |
Author: | stefan |
Category: | javax / gui / a.i. |
Type: | JavaX source code (desktop) |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2018-05-15 02:24:08 |
Source code size: | 1865 bytes / 80 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 784 / 3224 |
Version history: | 44 change(s) |
Referenced in: | #1007341 - coActivateFrames - make multiple frames always go to foreground simultaneously #1014965 - A. I. Game 8.2 / Colored Quads [OK] #1015005 - A. I. Game 8.7 / Rounded Boxes [OK] #1019339 - A. I. Game 8 / Colored Boxes [showing actual boxes, OK] |