Uses 6845K of libraries. Click here for Pure Java version (253L/3K/6K).
!7 sS lib = "JavaSound"; // "JavaSound" or "JACK" lib 1009653 lib 1009652 lib 1009650 // JACK lib 1009654 // JavaSound lib 1009055 lib 1009056 // JNA import java.nio.FloatBuffer; import java.util.logging.Level; import java.util.logging.Logger; import org.jaudiolibs.audioservers.AudioClient; import org.jaudiolibs.audioservers.AudioConfiguration; import org.jaudiolibs.audioservers.AudioServer; import org.jaudiolibs.audioservers.AudioServerProvider; import org.jaudiolibs.audioservers.ext.ClientID; import org.jaudiolibs.audioservers.ext.Connections; p { SineAudioClient.main(args); } /** * Basic example for processing audio using the AudioServer API. * * A simple AudioClient that outputs a sine wave. * * Run main() - if not using NetBeans, make sure to configure JVM arguments. * -Xincgc is recommended. * -Djna.nosys=true may be required if using the JACK AudioServer and * an older version of JNA is installed on your system. * * @author Neil C Smith */ sclass SineAudioClient implements AudioClient { public static void main(String[] args) throws Exception { fixContextClassLoader(); /* Search for an AudioServerProvider that matches the required library name * using the ServiceLoader mechanism. This removes the need for a direct * dependency on any particular server implementation. * * It is also possible to create particular AudioServerProvider's * directly. */ AudioServerProvider provider = null; for (AudioServerProvider p : ServiceLoader.load(AudioServerProvider.class)) { if (lib.equals(p.getLibraryName())) { provider = p; break; } } if (provider == null) { throw new NullPointerException("No AudioServer found that matches : " + lib); } /* Create an instance of our client - see methods in the implementation * below for more information. */ AudioClient client = new SineAudioClient(); /* Create an audio configuration. * * The configuration is a hint to the AudioServer. Some servers (eg. JACK) * will ignore the sample rate and buffersize here. * The correct values will be passed to the client during configuration. * * Various extension objects can be added to the AudioConfiguration. * The ClientID and Connections parameters here will be used by the JACK server. * */ AudioConfiguration config = new AudioConfiguration( 44100.0f, //sample rate 0, // input channels 2, // output channels 256, //buffer size // extensions new ClientID("Sine"), Connections.OUTPUT); /* Use the AudioServerProvider to create an AudioServer for the client. */ final AudioServer server = provider.createServer(config, client); /* Create a Thread to run our server. All servers require a Thread to run in. */ Thread runner = new Thread(new Runnable() { public void run() { // The server's run method can throw an Exception so we need to wrap it try { server.run(); } catch (Exception ex) { Logger.getLogger(SineAudioClient.class.getName()).log(Level.SEVERE, null, ex); } } }); // set the Thread priority as high as possible. runner.setPriority(Thread.MAX_PRIORITY); // and start processing audio - you'll have to kill the program manually! runner.start(); } // AudioClient implementation private final static float FREQ = 440.0f; private float[] data; private int idx; public void configure(AudioConfiguration context) throws Exception { /* Check the configuration of the passed in context, and set up any * necessary resources. Throw an Exception if the sample rate, buffer * size, etc. cannot be handled. DO NOT assume that the context matches * the configuration you passed in to create the server - it will * be a best match. */ if (context.getOutputChannelCount() != 2) { throw new IllegalArgumentException("SineAudioClient can only work with stereo output"); } int size = (int) (context.getSampleRate() / FREQ); data = new float[size]; for (int i = 0; i < size; i++) { data[i] = (float) (0.2 * Math.sin(((double) i / (double) size) * Math.PI * 2.0)); } } public boolean process(long time, List<FloatBuffer> inputs, List<FloatBuffer> outputs, int nframes) { // get left and right channels from array list FloatBuffer left = outputs.get(0); FloatBuffer right = outputs.get(1); // always use nframes as the number of samples to process for (int i = 0; i < nframes; i++) { left.put(data[idx]); right.put(data[idx]); idx++; if (idx == data.length) { idx = 0; } } return true; } public void shutdown() { //dispose resources. data = null; } }
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Snippet ID: | #1009655 |
Snippet name: | Sine - plays a sine wave through JavaSound or JACK [Linux] |
Eternal ID of this version: | #1009655/5 |
Text MD5: | 16249a4f5b8f9c2f798f98fdd3fc709e |
Transpilation MD5: | eaf36527a91b8f71b0326a8872ab9a85 |
Author: | stefan |
Category: | javax / audio |
Type: | JavaX source code |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2021-09-03 03:01:01 |
Source code size: | 5584 bytes / 154 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 488 / 615 |
Version history: | 4 change(s) |
Referenced in: | -