/////////////////////////// // Your API to work with // /////////////////////////// sinterface GameForAI { int round(); // starting from 1 double submit(Submission data); // returns score (0-100) } abstract sclass AI { // stuff you get GameForAI game; RGBImage image; bool visualize = true; RGBImage image() { ret image; } int w() { ret image.w(); } int h() { ret image.h(); } int round() { ret game.round(); } double submit(Submission data) { ret game.submit(data); } <A extends AI> A initSubAI(A ai) { setOptAll(ai, +game, +image); ret ai; } // implement this method and call submit() abstract void go(); void done() {} } /////////////// // Main Game // /////////////// static int rounds = 10000; static double targetScore = 99.0; // stop when this score is reached static int fps = 50; sS newImageText = "New Image"; sS instruction = "Reproduce this image:"; sS aiTitle = "AI"; sbool showConsoleOnError; static int w, h; static new UserGame userGame; static int halfTime; static ImageSurface is, isUser, isRepro; static RGBImage img; // the main image static double[][] integralImage; static new HashMap<Rect, Int> words; static L<Rect> solution; volatile sbool aiMode; static JLabel lblScore, lblTiming, lblInstruction; static new HashMap<Class, AI> ais; static S winner; static JCheckBox keepRunning; svoid pGame { substance(); swing { thread { loadBinarySnippet(#1004373); } // preload applause animation lblInstruction = jcenteredBoldLabel(instruction); lblScore = jcenteredBoldLabel(); nextImage(); addToWindowTop(is, withMargin(lblInstruction)); addToWindow(is, withMargin(lblScore)); for (final Class c : myNonAbstractClassesImplementing(AI)) { final S name = shortClassName(c); final JButton btn = jbutton(name); final Runnable go = r { if (aiMode) ret; setText(btn, name + " Running..."); final Runnable again = this; thread { Game game = testAI(c, voidfunc(Game game) { if (!(game.step >= rounds || (game.step % 10) == 0)) ret; S text = name + " scored " + formatScore(game.score) + " in " + n(game.step, "round"); if (game.error != null) text += " - ERROR: " + game.error; setText_noWait_sync(btn, text); }); if (isChecked(keepRunning)) again.run(); } }; onClick(btn, r { if (aiMode) setChecked(keepRunning, false); else go.run(); }); addToWindow(is, withMargin(btn)); } addToWindow(is, lblTiming = jCenteredLabel(; titlePopupMenuItem(is, "Show Winner Code", f showWinnerCode); titlePopupMenuItem(is, "Restart AIs", r { restartAIs() }); addToWindow(is, withMargin(jRightAlignedLine(keepRunning = jcheckbox("Keep AI Running", true)))); addToWindow(is, withMargin(jbutton("Restart AIs", r { clearMapWithCleanUp(ais); }))); addToWindow(is, withMargin(jbutton(newImageText, r { nextImage(); if (aiMode) showTheImage(); restartAIs(); }))); packFrame(is); setFrameWidth(is, 400); centerTopFrame(is); //hideConsole(); } } svoid nextImage { img = makeImage(); w = img.w(); h = img.h(); integralImage = integralImage(img); if (aiMode) ret; // occasional updates only when AI is running showTheImage(); } svoid showTheImage { bool first = is == null; is = showZoomedImage_centered(is, img, 1); if (first) { disableImageSurfaceSelector(is); isUser = new ImageSurface(newBufferedImage(w, h, Color.white)); JComponent form = makeTheForm(userGame); if (form != null) { addToWindow(is, withTitle("Your Reproduction:", jscroll_centered(isUser))); addToWindow(is, form); } // animate if idle /*awtEvery(is, 1000, r { if (!aiMode && isInForeground(is) && !mouseInFrame(is)) nextImage(); });*/ // show current image occasionally when AI is running /*awtEvery(is, 1000/fps, r { if (aiMode) showTheImage(); });*/ } } // AI stuff sclass Game implements GameForAI { int step; new Best<Submission> best; double score; Submission submitted; // what was submitted in this round Throwable error; public int round() { ret step; } public double submit(Submission data) { if (data == null) ret 0; if (submitted != null) fail("No multi-submit please"); submitted = data; double score = scoreSubmission(data); //print("Score " + score + " for submission: " + sfu(submitted)); if (best.put(data, score)) this.score = best.score; ret score; } } Game > UserGame { public double submit(Submission data) { submitted = null; double score = super.submit(data); RGBImage image = renderImage(data); isUser.setImage(image); lblScore.setText("Current score: " + formatScore(score) + " / Best: " + formatScore(userGame.score)); ret score; } } static S formatScore(double score) { ret formatDouble(score, 2) + " %"; } svoid initAI(AI ai, GameForAI game) { setOpt(ai, +game); } static Game scoreAI(final AI ai, O onScore) { aiMode = true; final long start = sysNow(); try { final new Game game; initAI(ai, game); halfTime = rounds/2; game.step = 0; while (game.step < rounds) { ++game.step; game.submitted = null; double score = game.score; RGBImage image = img; try { setOpt(ai, +image); ai.go(); } catch e { if (game.error == null) { // print first error to console if (showConsoleOnError) showConsole(); printStackTrace(e); } game.error = e; } finally { setOpt(ai, image := null); } if (game.score > score) { bool first = isRepro == null; isRepro = showZoomedImage_centered(isRepro, aiTitle, renderWithHints(game.best.get()), 2); if (first) moveToTopRightCorner(isRepro); } pcallF(onScore, game); //if (alwaysNewImage) nextImage(); } ai.done(); // TODO: winner saving /*if (game.points-game.halfTimeScore >= rounds-halfTime) thread { titleStatus(is, "Solved!"); showAnimationInTopLeftCorner(#1004373, game.points + " of " + rounds + " points!!", 3.0); winner = structure(ai); save("winner"); }*/ ret game; } finally { aiMode = false; awt { lblTiming.setText(formatDouble(toSeconds(sysNow()-start), 1) + " s"); //nextImage(); } } } static AI getAI(Class<? extends AI> c) { AI ai = ais.get(c); if (ai == null) ais.put(c, ai = nu(c)); ret ai; } // onScore: voidfunc(Game) static Game testAI(Class<? extends AI> c, O onScore) { ret scoreAI(getAI(c), onScore); } svoid showWinnerCode { if (winner == null) load("winner"); if (winner == null) messageBox("No winner yet"); else showWrappedText("Winner Code - " + programTitle(), winner); } svoid restartAIs { clearMapWithCleanUp(ais); } svoid setInstruction(S s) { setText(lblInstruction, instruction = s); } static double scoreSubmission(Submission data) { double sum = 0; new L<Rect> rects; for (Haar h : data.features) addAll(rects, h.black, h.white); if (anyRectsOverlap(rects)) ret 0; for (Haar h : data.features) sum += calcHaar(integralImage, h.black, h.white); ret sum; }
Began life as a copy of #1006931
download show line numbers debug dex old transpilations
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Snippet ID: | #1009151 |
Snippet name: | AI Game 7.1 Include [dev.] |
Eternal ID of this version: | #1009151/13 |
Text MD5: | 469f48e8575e8baa95be2337f04243ec |
Author: | stefan |
Category: | javax / a.i. |
Type: | JavaX fragment (include) |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2017-07-06 01:19:52 |
Source code size: | 7628 bytes / 271 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 561 / 912 |
Version history: | 12 change(s) |
Referenced in: | #1009150 - A. I. Game 7.1 / Haar-Like Features [dev.] #1009159 - A. I. Game 7.1 v2 / Haar-Like Features, Fixed Size [dev.] |