1 | /////////////////////////// |
2 | // Your API to work with // |
3 | /////////////////////////// |
4 | |
5 | sinterface GameForAI { |
6 | int round(); // starting from 1 |
7 | double submit(Submission data); // returns score (0-100) |
8 | } |
9 | |
10 | abstract sclass AI { |
11 | // stuff you get |
12 | |
13 | GameForAI game; |
14 | RGBImage image; |
15 | bool visualize = true; |
16 | |
17 | RGBImage image() { ret image; } |
18 | int w() { ret image.w(); } |
19 | int h() { ret image.h(); } |
20 | int round() { ret game.round(); } |
21 | double submit(Submission data) { ret game.submit(data); } |
22 | <A extends AI> A initSubAI(A ai) { setOptAll(ai, +game, +image); ret ai; } |
23 | |
24 | // implement this method and call submit() |
25 | abstract void go(); |
26 | |
27 | void done() {} |
28 | } |
29 | |
30 | /////////////// |
31 | // Main Game // |
32 | /////////////// |
33 | |
34 | static int rounds = 10000; |
35 | static double targetScore = 99.0; // stop when this score is reached |
36 | static int fps = 50; |
37 | sS newImageText = "New Image"; |
38 | sS instruction = "Reproduce this image:"; |
39 | sS aiTitle = "AI"; |
40 | sbool showConsoleOnError; |
41 | |
42 | static int w, h; |
43 | static new UserGame userGame; |
44 | static int halfTime; |
45 | static ImageSurface is, isUser, isRepro; |
46 | static RGBImage img; // the main image |
47 | static double[][] integralImage; |
48 | static new HashMap<Rect, Int> words; |
49 | static L<Rect> solution; |
50 | volatile sbool aiMode; |
51 | static JLabel lblScore, lblTiming, lblInstruction; |
52 | static new HashMap<Class, AI> ais; |
53 | static S winner; |
54 | static JCheckBox keepRunning; |
55 | |
56 | svoid pGame { |
57 | substance(); |
58 | swing { |
59 | thread { loadBinarySnippet(#1004373); } // preload applause animation |
60 | lblInstruction = jcenteredBoldLabel(instruction); |
61 | lblScore = jcenteredBoldLabel(); |
62 | nextImage(); |
63 | addToWindowTop(is, withMargin(lblInstruction)); |
64 | addToWindow(is, withMargin(lblScore)); |
65 | for (final Class c : myNonAbstractClassesImplementing(AI)) { |
66 | final S name = shortClassName(c); |
67 | final JButton btn = jbutton(name); |
68 | final Runnable go = r { |
69 | if (aiMode) ret; |
70 | setText(btn, name + " Running..."); |
71 | final Runnable again = this; |
72 | thread { |
73 | Game game = testAI(c, voidfunc(Game game) { |
74 | if (!(game.step >= rounds || (game.step % 10) == 0)) ret; |
75 | S text = name + " scored " + formatScore(game.score) + " in " + n(game.step, "round"); |
76 | if (game.error != null) |
77 | text += " - ERROR: " + game.error; |
78 | setText_noWait_sync(btn, text); |
79 | }); |
80 | if (isChecked(keepRunning)) again.run(); |
81 | } |
82 | }; |
83 | onClick(btn, r { if (aiMode) setChecked(keepRunning, false); else go.run(); }); |
84 | addToWindow(is, withMargin(btn)); |
85 | } |
86 | addToWindow(is, lblTiming = jCenteredLabel(; |
87 | titlePopupMenuItem(is, "Show Winner Code", f showWinnerCode); |
88 | titlePopupMenuItem(is, "Restart AIs", r { restartAIs() }); |
89 | addToWindow(is, withMargin(jRightAlignedLine(keepRunning = jcheckbox("Keep AI Running", true)))); |
90 | addToWindow(is, withMargin(jbutton("Restart AIs", r { clearMapWithCleanUp(ais); }))); |
91 | addToWindow(is, withMargin(jbutton(newImageText, r { |
92 | nextImage(); |
93 | if (aiMode) showTheImage(); |
94 | restartAIs(); |
95 | }))); |
96 | |
97 | packFrame(is); |
98 | setFrameWidth(is, 400); |
99 | centerTopFrame(is); |
100 | //hideConsole(); |
101 | } |
102 | } |
103 | |
104 | svoid nextImage { |
105 | img = makeImage(); |
106 | w = img.w(); |
107 | h = img.h(); |
108 | integralImage = integralImage(img); |
109 | if (aiMode) ret; // occasional updates only when AI is running |
110 | showTheImage(); |
111 | } |
112 | |
113 | svoid showTheImage { |
114 | bool first = is == null; |
115 | is = showZoomedImage_centered(is, img, 1); |
116 | |
117 | if (first) { |
118 | disableImageSurfaceSelector(is); |
119 | |
120 | isUser = new ImageSurface(newBufferedImage(w, h, Color.white)); |
121 | JComponent form = makeTheForm(userGame); |
122 | |
123 | if (form != null) { |
124 | addToWindow(is, withTitle("Your Reproduction:", jscroll_centered(isUser))); |
125 | addToWindow(is, form); |
126 | } |
127 | |
128 | // animate if idle |
129 | /*awtEvery(is, 1000, r { |
130 | if (!aiMode && isInForeground(is) && !mouseInFrame(is)) |
131 | nextImage(); |
132 | });*/ |
133 | |
134 | // show current image occasionally when AI is running |
135 | /*awtEvery(is, 1000/fps, r { |
136 | if (aiMode) showTheImage(); |
137 | });*/ |
138 | } |
139 | } |
140 | |
141 | // AI stuff |
142 | |
143 | sclass Game implements GameForAI { |
144 | int step; |
145 | new Best<Submission> best; |
146 | double score; |
147 | Submission submitted; // what was submitted in this round |
148 | Throwable error; |
149 | |
150 | public int round() { ret step; } |
151 | |
152 | public double submit(Submission data) { |
153 | if (data == null) ret 0; |
154 | if (submitted != null) fail("No multi-submit please"); |
155 | submitted = data; |
156 | double score = scoreSubmission(data); |
157 | //print("Score " + score + " for submission: " + sfu(submitted)); |
158 | if (best.put(data, score)) |
159 | this.score = best.score; |
160 | ret score; |
161 | } |
162 | } |
163 | |
164 | Game > UserGame { |
165 | public double submit(Submission data) { |
166 | submitted = null; |
167 | double score = super.submit(data); |
168 | RGBImage image = renderImage(data); |
169 | isUser.setImage(image); |
170 | lblScore.setText("Current score: " + formatScore(score) |
171 | + " / Best: " + formatScore(userGame.score)); |
172 | ret score; |
173 | } |
174 | } |
175 | |
176 | static S formatScore(double score) { |
177 | ret formatDouble(score, 2) + " %"; |
178 | } |
179 | |
180 | svoid initAI(AI ai, GameForAI game) { |
181 | setOpt(ai, +game); |
182 | } |
183 | |
184 | static Game scoreAI(final AI ai, O onScore) { |
185 | aiMode = true; |
186 | final long start = sysNow(); |
187 | try { |
188 | final new Game game; |
189 | initAI(ai, game); |
190 | halfTime = rounds/2; |
191 | game.step = 0; |
192 | while (game.step < rounds) { |
193 | ++game.step; |
194 | game.submitted = null; |
195 | double score = game.score; |
196 | RGBImage image = img; |
197 | try { |
198 | setOpt(ai, +image); |
199 | ai.go(); |
200 | } catch e { |
201 | if (game.error == null) { // print first error to console |
202 | if (showConsoleOnError) showConsole(); |
203 | printStackTrace(e); |
204 | } |
205 | game.error = e; |
206 | } finally { |
207 | setOpt(ai, image := null); |
208 | } |
209 | if (game.score > score) { |
210 | bool first = isRepro == null; |
211 | isRepro = showZoomedImage_centered(isRepro, aiTitle, renderWithHints(game.best.get()), 2); |
212 | if (first) |
213 | moveToTopRightCorner(isRepro); |
214 | } |
215 | pcallF(onScore, game); |
216 | //if (alwaysNewImage) nextImage(); |
217 | } |
218 | ai.done(); |
219 | |
220 | // TODO: winner saving |
221 | /*if (game.points-game.halfTimeScore >= rounds-halfTime) thread { |
222 | titleStatus(is, "Solved!"); |
223 | showAnimationInTopLeftCorner(#1004373, game.points + " of " + rounds + " points!!", 3.0); |
224 | winner = structure(ai); |
225 | save("winner"); |
226 | }*/ |
227 | ret game; |
228 | } finally { |
229 | aiMode = false; |
230 | awt { |
231 | lblTiming.setText(formatDouble(toSeconds(sysNow()-start), 1) + " s"); |
232 | //nextImage(); |
233 | } |
234 | } |
235 | } |
236 | |
237 | static AI getAI(Class<? extends AI> c) { |
238 | AI ai = ais.get(c); |
239 | if (ai == null) ais.put(c, ai = nu(c)); |
240 | ret ai; |
241 | } |
242 | |
243 | // onScore: voidfunc(Game) |
244 | static Game testAI(Class<? extends AI> c, O onScore) { |
245 | ret scoreAI(getAI(c), onScore); |
246 | } |
247 | |
248 | svoid showWinnerCode { |
249 | if (winner == null) load("winner"); |
250 | if (winner == null) messageBox("No winner yet"); |
251 | else showWrappedText("Winner Code - " + programTitle(), winner); |
252 | } |
253 | |
254 | svoid restartAIs { |
255 | clearMapWithCleanUp(ais); |
256 | } |
257 | |
258 | svoid setInstruction(S s) { |
259 | setText(lblInstruction, instruction = s); |
260 | } |
261 | |
262 | static double scoreSubmission(Submission data) { |
263 | double sum = 0; |
264 | new L<Rect> rects; |
265 | for (Haar h : data.features) |
266 | addAll(rects, h.black, h.white); |
267 | if (anyRectsOverlap(rects)) ret 0; |
268 | for (Haar h : data.features) |
269 | sum += calcHaar(integralImage, h.black, h.white); |
270 | ret sum; |
271 | } |
Began life as a copy of #1006931
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Snippet ID: | #1009151 |
Snippet name: | AI Game 7.1 Include [dev.] |
Eternal ID of this version: | #1009151/13 |
Text MD5: | 469f48e8575e8baa95be2337f04243ec |
Author: | stefan |
Category: | javax / a.i. |
Type: | JavaX fragment (include) |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2017-07-06 01:19:52 |
Source code size: | 7628 bytes / 271 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 562 / 913 |
Version history: | 12 change(s) |
Referenced in: | [show references] |