Uses 3874K of libraries. Click here for Pure Java version (8691L/60K/213K).
!7 static int features = 1; !include #1009151 // AI Game & API p { newImageText = "New Letter!"; makeInstruction(); pGame(); swing { setFrameTitle(is, "A. I. Game 7"); final JSpinner spinner = jSpinner(features, 1, 100); addToWindowPack(is, withMargin(jRightAligned(withLabel("Number of features to use:", spinner)))); onChange(spinner, r { features = intFromSpinner(spinner); makeInstruction(); restartAIs(); }); } } svoid makeInstruction { setInstruction("Reproduce this image with " + n(features, "Haar-like feature") + ":"); } sclass Haar { Rect black, white; *() {} *(Rect *black, Rect *white) {} bool vertical() { ret black.x == white.x; } } sclass Submission { new L<Haar> features; *() {} *(Haar... features) { this.features = asList(features); check(); } *(L<Haar> *features) { check(); } void check { assertEquals(main.features, l(features)); } } ////////////////// // PUZZLE MAKER // ////////////////// sS lastLetter; static RGBImage makeImage() { //ret loadRGBImage(/*#1006930*/#1006944); S letter; do { letter = "" + randomCharBetween('A', 'Z'); } while (eq(letter, lastLetter)); lastLetter = letter; renderText_withLeading = false; ret new RGBImage(renderText(#1004568, 100, letter)); } //////////////// // FORM MAKER // //////////////// static JComponent makeTheForm(final GameForAI game) { null; // TODO } static Pt ptFromForm(JTextField x, JTextField y) { ret new Pt(intFromTextField(x), intFromTextField(y)); } static Pt ptFromForm(JSpinner x, JSpinner y) { ret new Pt(intFromSpinner(x), intFromSpinner(y)); } /////////////// // RENDERERS // /////////////// static RGBImage renderImage(Submission s) { ret new RGBImage(renderImage1(s)); } static BufferedImage renderImage1(Submission s) { BufferedImage bi = newBufferedImage(w, h, Color.gray); for (Haar h : s.features) paintHaar(bi, h.black, h.white); ret bi; } static RGBImage renderWithHints(Submission s) { ret new RGBImage(renderImage1(s)); } ////////////////////////////////////// // Test AIs. Just add your own here // ////////////////////////////////////// AI > AI_Random { new Best<Submission> best; Haar randomFeature() { Rect r = randomRect(image()); Pair<Rect> p; if (tossCoin()) { r.h &= ~1; // make even p = splitRectInVerticalHalves(r); } else { r.w &= ~1; // make even p = splitRectInHorizontalHalves(r); } if (oneInTwoChance()) p = reversePair(p); ret new Haar(p.a, p.b); } void go { //print("Round: " + round()); if (round() == 1 && best.has()) // TODO: automate this submit(best.get()); else { Submission guess = guess(); updateBest(guess, submit(guess)); } } void updateBest(Submission guess, double score) { best.put(guess, score); } Submission guess() { ret new Submission(produceN(func { randomFeature() }, features)); } } AI_Random > AI_RandomWithVariation { int n, range = 10; Submission guess() { if (odd(n++) && best.has()) ret vary(best.get()); else ret super.guess(); } Submission vary(Submission s) { s = cloneThroughStructure(s); varyFeature(random(s.features)); ret s; } void varyFeature(Haar h) { bool v = h.vertical(); if (v) h.white.w = h.black.w = varyWidth(h.black); else h.white.h = h.black.h = varyHeight(h.black); } int varyWidth(Rect r) { ret max(r.x+1, min(w, random(r.x2()-range, r.x2()+range+1)))-r.x; } int varyHeight(Rect r) { ret max(r.y+1, min(h, random(r.y2()-range, r.y2()+range+1)))-r.y; } } /* AI > AI_Racer { AI_RandomWithVariation leader, overtaker; new Best<Submission> leadersBest; int discardEvery = 5000; int roundsSinceChange; AI_RandomWithVariation newAI() { ret new AI_RandomWithVariation; } void go { if (round() == 1 && leadersBest.has()) // TODO: automate this submit(leadersBest.get()); else if (tossACoin()) { if (leader == null) leader = newAI(); initSubAI(leader); Submission guess = leader.guess(); double score = submit(guess); leader.updateBest(guess, score); leadersBest.put(guess, score); } else { if (overtaker == null) overtaker = newAI(); initSubAI(overtaker); Submission guess = overtaker.guess(); double score = submit(guess); overtaker.updateBest(guess, score); if (score > leadersBest.score()) { // displace leader! print("Overtake at " + formatScore(overtaker.best.score()) + " vs " + formatScore(leadersBest.score())); leader = overtaker; overtaker = null; roundsSinceChange = 0; } else if (roundsSinceChange++ >= discardEvery) { // make new overtaker print("Discarding overtaker at " + formatScore(overtaker.best.score()) + " vs " + formatScore(leadersBest.score())); overtaker = null; roundsSinceChange = 0; } } } } */
Began life as a copy of #1006945
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Travelled to 15 computer(s): aoiabmzegqzx, bhatertpkbcr, cbybwowwnfue, cfunsshuasjs, gwrvuhgaqvyk, ishqpsrjomds, iveijnkanddl, lpdgvwnxivlt, mqqgnosmbjvj, onxytkatvevr, pyentgdyhuwx, pzhvpgtvlbxg, tslmcundralx, tvejysmllsmz, vouqrxazstgt
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Snippet ID: | #1009150 |
Snippet name: | A. I. Game 7.1 / Haar-Like Features [dev.] |
Eternal ID of this version: | #1009150/10 |
Text MD5: | 3e6598eb8b269efcc8f0b60baf410b53 |
Transpilation MD5: | 0151c06778adf64a40697f6567439b22 |
Author: | stefan |
Category: | javax / gui / a.i. |
Type: | JavaX source code |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2017-07-06 01:23:18 |
Source code size: | 5251 bytes / 214 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 419 / 598 |
Version history: | 9 change(s) |
Referenced in: | #1009159 - A. I. Game 7.1 v2 / Haar-Like Features, Fixed Size [dev.] |