1 | /////////////////////////// |
2 | // Your API to work with // |
3 | /////////////////////////// |
4 | |
5 | sinterface GameForAI { |
6 | int round(); // starting from 1 |
7 | double submit(Submission data); // returns score (0-100) |
8 | } |
9 | |
10 | abstract sclass AI { |
11 | // stuff you get |
12 | |
13 | GameForAI game; |
14 | RGBImage image; |
15 | bool visualize = true; |
16 | |
17 | RGBImage image() { ret image; } |
18 | int w() { ret image.w(); } |
19 | int h() { ret image.h(); } |
20 | int round() { ret game.round(); } |
21 | double submit(Submission data) { ret game.submit(data); } |
22 | <A extends AI> A initSubAI(A ai) { setOptAll(ai, +game, +image); ret ai; } |
23 | |
24 | // implement this method and call submit() |
25 | abstract void go(); |
26 | |
27 | void done() {} |
28 | } |
29 | |
30 | /////////////// |
31 | // Main Game // |
32 | /////////////// |
33 | |
34 | static int rounds = 1000; |
35 | static double targetScore = 99.0; // stop when this score is reached |
36 | static int fps = 50; |
37 | sS gameTitle; |
38 | sS newImageText = "New Image"; |
39 | sS instruction = "Reproduce this image:"; |
40 | sS aiTitle = "AI"; |
41 | sbool showConsoleOnError; |
42 | static double reproZoom = 2; |
43 | |
44 | static int w, h; |
45 | static new UserGame userGame; |
46 | static int halfTime; |
47 | static ImageSurface is, isUser, isRepro; |
48 | static RGBImage img; |
49 | static new HashMap<Rect, Int> words; |
50 | static L<Rect> solution; |
51 | volatile sbool aiMode; |
52 | static JLabel lblScore, lblTiming, lblInstruction, lblImageName; |
53 | static new HashMap<Class, AI> ais; |
54 | static S winner; |
55 | static JCheckBox keepRunning; |
56 | static L<JButton> aiButtons; |
57 | static Game game; |
58 | |
59 | svoid pGame { |
60 | substance(); |
61 | swing { |
62 | thread { loadBinarySnippet(#1004373); } // preload applause animation |
63 | lblInstruction = jcenteredBoldLabel(instruction); |
64 | lblScore = jcenteredBoldLabel(); |
65 | nextImage(); |
66 | addToWindowTop(is, withMargin(lblInstruction)); |
67 | addToWindow(is, withMargin(lblScore)); |
68 | addToWindow(is, withMargin(lblImageName = jcenteredlabel())); |
69 | |
70 | // add AI bjuttons |
71 | aiButtons = ll(); |
72 | for (final Class c : myNonAbstractClassesImplementing(AI)) { |
73 | final S name = shortClassName(c); |
74 | final JButton btn = jbutton(name); |
75 | final Runnable go = r { |
76 | if (aiMode) ret; |
77 | setText(btn, name + " Running..."); |
78 | final Runnable again = this; |
79 | thread { |
80 | /*game =*/ testAI(c, voidfunc(Game game) { |
81 | if (!(game.step >= rounds || (game.step % 10) == 0)) ret; |
82 | S text = name + " scored " + formatScore(game.score) + " in " + n(game.step, "round"); |
83 | if (game.error != null) |
84 | text += " - ERROR: " + game.error; |
85 | setText_noWait_sync(btn, text); |
86 | }); |
87 | if (isChecked(keepRunning)) again.run(); |
88 | } |
89 | }; |
90 | onClick(btn, r { if (aiMode) setChecked(keepRunning, false); else go.run(); }); |
91 | aiButtons.add(btn); |
92 | addToWindow(is, withMargin(btn)); |
93 | } |
94 | |
95 | addToWindow(is, lblTiming = jCenteredLabel(; |
96 | titlePopupMenuItem(is, "Show Winner Code", f showBestCode); |
97 | titlePopupMenuItem(is, "Restart AIs", r { restartAIs() }); |
98 | titlePopupMenuItem(is, "Diff", r { |
99 | setImage(subtractRGBImages(img, renderImage(game.best!))) |
100 | }); |
101 | addToWindow(is, withMargin(jRightAlignedLine(keepRunning = jcheckbox("Keep AI Running", true)))); |
102 | addToWindow(is, withMargin(jbutton("Restart AIs", r { clearMapWithCleanUp(ais); }))); |
103 | addToWindow(is, withMargin(jbutton(newImageText, r { |
104 | nextImage(); |
105 | setImage(main.img); |
106 | }))); |
107 | addToWindow(is, withMargin(jbutton("Load image...", r { |
108 | frameTitle("Load image", selectSnippetID_v1(voidfunc(S imageID) { |
109 | loadImageSnippet(imageID); |
110 | })); |
111 | }))); |
112 | addToWindow(is, withMargin(jbutton("Scale down", f scaleDown))); |
113 | addToWindow(is, withMargin(jbutton("Random image", r-thread { |
114 | loadImageSnippet(randomImageServerID()); |
115 | }))); |
116 | |
117 | packFrame(is); |
118 | setFrameWidth(is, 500); |
119 | centerTopFrame(is); |
120 | hideConsole(); |
121 | } |
122 | } |
123 | |
124 | svoid nextImage { |
125 | main.img = makeImage(); |
126 | if (aiMode) ret; // occasional updates only when AI is running |
127 | showTheImage(); |
128 | } |
129 | |
130 | svoid showTheImage { |
131 | bool first = is == null; |
132 | is = showZoomedImage_centered(is, img, 1); |
133 | w = img.w(); |
134 | h = img.h(); |
135 | |
136 | if (first) { |
137 | if (gameTitle == null) gameTitle = programTitle(); |
138 | setFrameTitle(is, gameTitle); |
139 | |
140 | disableImageSurfaceSelector(is); |
141 | |
142 | isUser = new ImageSurface(newBufferedImage(w, h, Color.white)); |
143 | JComponent form = cast callOptMC('makeTheForm, userGame); // make form for user participation |
144 | |
145 | if (form != null) { |
146 | addToWindow(is, withTitle("Your Reproduction:", jscroll_centered(isUser))); |
147 | addToWindow(is, form); |
148 | } |
149 | |
150 | // animate if idle |
151 | /*awtEvery(is, 1000, r { |
152 | if (!aiMode && isInForeground(is) && !mouseInFrame(is)) |
153 | nextImage(); |
154 | });*/ |
155 | |
156 | // show current image occasionally when AI is running |
157 | /*awtEvery(is, 1000/fps, r { |
158 | if (aiMode) showTheImage(); |
159 | });*/ |
160 | } |
161 | } |
162 | |
163 | // AI stuff |
164 | |
165 | sclass Game implements GameForAI { |
166 | volatile int step; |
167 | new Best<Submission> best; |
168 | RGBImage bestImage; |
169 | double score; |
170 | Submission submitted; // what was submitted in this round |
171 | Throwable error; |
172 | volatile bool cancelled; |
173 | |
174 | public int round() { ret step; } |
175 | |
176 | public double submit(Submission data) { |
177 | if (data == null) ret 0; |
178 | if (submitted != null) fail("No multi-submit please"); |
179 | submitted = data; |
180 | RGBImage image = renderImage(data); |
181 | double score = scoreImage(image); |
182 | if (best.put(data, score)) { |
183 | bestImage = image; |
184 | this.score = best.score; |
185 | } |
186 | ret score; |
187 | } |
188 | } |
189 | |
190 | Game > UserGame { |
191 | public double submit(Submission data) { |
192 | submitted = null; |
193 | double score = super.submit(data); |
194 | RGBImage image = renderImage(data); |
195 | isUser.setImage(image); |
196 | lblScore.setText("Current score: " + formatScore(score) |
197 | + " / Best: " + formatScore(userGame.score)); |
198 | ret score; |
199 | } |
200 | } |
201 | |
202 | static S formatScore(double score) { |
203 | ret formatDouble(score, 2) + " %"; |
204 | } |
205 | |
206 | svoid initAI(AI ai, GameForAI game) { |
207 | setOpt(ai, +game); |
208 | } |
209 | |
210 | static Game scoreAI(final AI ai, O onScore) { |
211 | aiMode = true; |
212 | final long start = sysNow(); |
213 | try { |
214 | final new Game game; |
215 | initAI(ai, game); |
216 | halfTime = rounds/2; |
217 | game.step = 0; |
218 | main.game = game; |
219 | while (game.step < rounds && !game.cancelled) { |
220 | ++game.step; |
221 | game.submitted = null; |
222 | double score = game.score; |
223 | RGBImage image = img; |
224 | try { |
225 | setOpt(ai, +image); |
226 | ai.go(); |
227 | } catch e { |
228 | if (game.error == null) { // print first error to console |
229 | if (showConsoleOnError) showConsole(); |
230 | printStackTrace(e); |
231 | } |
232 | game.error = e; |
233 | } finally { |
234 | setOpt(ai, image := null); |
235 | } |
236 | if (game.score > score) { |
237 | bool first = isRepro == null; |
238 | S title = dropSpaces(formatScore(game.score)) + " - " + aiTitle; |
239 | isRepro = showZoomedImage_centered(isRepro, title, renderWithHints(game.best.get()), reproZoom); |
240 | if (first) { |
241 | //coActivateAllMyFrames(); |
242 | moveToTopRightCorner(isRepro); |
243 | enlargeFrameLeftAndBottom(isRepro, 100, 100); |
244 | } |
245 | } |
246 | pcallF(onScore, game); |
247 | //if (alwaysNewImage) nextImage(); |
248 | } |
249 | ai.done(); |
250 | |
251 | // TODO: winner saving |
252 | /*if (game.points-game.halfTimeScore >= rounds-halfTime) thread { |
253 | titleStatus(is, "Solved!"); |
254 | showAnimationInTopLeftCorner(#1004373, game.points + " of " + rounds + " points!!", 3.0); |
255 | winner = structure(ai); |
256 | save("winner"); |
257 | }*/ |
258 | ret game; |
259 | } finally { |
260 | aiMode = false; |
261 | awt { |
262 | lblTiming.setText(formatDouble(toSeconds(sysNow()-start), 1) + " s"); |
263 | //nextImage(); |
264 | } |
265 | } |
266 | } |
267 | |
268 | static AI getAI(Class<? extends AI> c) { |
269 | AI ai = ais.get(c); |
270 | if (ai == null) ais.put(c, ai = nu(c)); |
271 | ret ai; |
272 | } |
273 | |
274 | // onScore: voidfunc(Game) |
275 | static Game testAI(Class<? extends AI> c, O onScore) { |
276 | ret scoreAI(getAI(c), onScore); |
277 | } |
278 | |
279 | svoid showBestCode { |
280 | Submission s = game.best!; |
281 | showWrappedText("Best code (" + formatScore(game.best.score()) + ")", structure(s)); |
282 | } |
283 | |
284 | svoid showWinnerCode { |
285 | if (winner == null) load("winner"); |
286 | if (winner == null) messageBox("No winner yet"); |
287 | else showWrappedText("Winner Code - " + programTitle(), winner); |
288 | } |
289 | |
290 | static double scoreImage(RGBImage image) { |
291 | ret 100*(1.0-rgbDistance(image, img)); |
292 | } |
293 | |
294 | svoid restartAIs { |
295 | clearMapWithCleanUp(ais); |
296 | // whatever I do, it doesn't get cancelled, haha |
297 | //if (game != null) game.cancelled = true; |
298 | } |
299 | |
300 | svoid setInstruction(S s) { |
301 | setText(lblInstruction, instruction = s); |
302 | } |
303 | |
304 | svoid setImage(final RGBImage img) { |
305 | swing { |
306 | main.img = img; |
307 | showTheImage(); |
308 | restartAIs(); |
309 | } |
310 | } |
311 | |
312 | svoid scaleDown() { |
313 | setImage(rgbScale(main.img, 0.5)); |
314 | } |
315 | |
316 | svoid loadImageSnippet(S id) { |
317 | setImage(RGBImage(changeTransparencyToWhiteBackground(loadImage2(id)))); |
318 | setText(lblImageName, snippetWithTitle(id)); |
319 | } |
Began life as a copy of #1006891
download show line numbers debug dex old transpilations
Travelled to 14 computer(s): aoiabmzegqzx, bhatertpkbcr, cbybwowwnfue, cfunsshuasjs, gwrvuhgaqvyk, ishqpsrjomds, lpdgvwnxivlt, mqqgnosmbjvj, onxytkatvevr, pyentgdyhuwx, pzhvpgtvlbxg, tslmcundralx, tvejysmllsmz, vouqrxazstgt
No comments. add comment
Snippet ID: | #1006931 |
Snippet name: | AI Game For Reproducing Images [Old Include, use #1015048 now] |
Eternal ID of this version: | #1006931/107 |
Text MD5: | 015ee824c98f9a36e48576b29cba2c8d |
Author: | stefan |
Category: | javax / a.i. |
Type: | JavaX fragment (include) |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2018-05-07 14:16:29 |
Source code size: | 9082 bytes / 319 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 636 / 2027 |
Version history: | 106 change(s) |
Referenced in: | [show references] |