// Abstract base class for finding all connected regions of same color
// in an image using flood filling
abstract srecord noeq AbstractFastRegions(Img image) is Runnable, IImageRegions {
int w, h, runner;
gettable int size; // =w*h
new IntBuffer stack; // locations as y*w+x
int[] regionMatrix; // for each pixel: region index (starting at 1)
new IntBuffer regionPixels; // collect all pixels for regions
settable bool withDiagonals; // also walk diagonally?
// initialize these to use them
new IntBuffer regionFirstPixel; // for each region: index of first pixel found in regionPixels
new IntBuffer regionSize; // for each region: number of pixels
new IntBuffer regionBounds; // for each region: bounds (x1, y1, x2, y2)
// index = dual log of region size, value = region index
new L regionsBySize;
int regionCounter;
bool verbose;
double regionStep = .1; // for rendering in regionsImage
int x(int pos) { ret pos % w; }
int y(int pos) { ret pos / w; }
int pos(int x, int y) { ret y*w+x; }
Pt pt(int pos) { ret Pt(x(pos), y(pos)); }
bool validPos(int x, int y) { ret x >= 0 && y >= 0 && x < w && y < h; }
abstract int getColor(int pos);
run {
if (regionMatrix != null) ret;
w = image.getWidth(); h = image.getHeight();
size = w*h;
regionMatrix = new int[size];
// 0 entries are unused
regionFirstPixel?.add(0);
regionSize?.add(0);
regionPixels?.setSize(size);
while (runner < size) {
if (regionMatrix[runner] == 0) {
// make a new region, get color
int region = ++regionCounter;
regionFirstPixel?.add(regionPixels != null ? l(regionPixels) : runner);
stack.add(runner);
int color = getColor(runner);
int rsize = 0, x1 = w, y1 = h, x2 = 0, y2 = 0;
ifdef FastRegions_debug
printVars FastRegions(+region, +runner);
endifdef
// flood-fill region
while (nempty(stack)) {
int pos = stack.popLast();
if (regionMatrix[pos] != 0) continue; // touching myself (or someone else)
if (getColor(pos) != color) continue; // wrong color
// new pixel found, mark as ours
regionMatrix[pos] = region;
++rsize;
regionPixels?.add(pos);
int x = x(pos), y = y(pos);
ifdef FastRegions_debug
printVars FastRegions(+x, +y);
endifdef
if (x < x1) x1 = x;
if (x > x2) x2 = x;
if (y < y1) y1 = y;
if (y > y2) y2 = y;
// explore neighborhood
if (x > 0) stack.add(pos-1);
if (x < w-1) stack.add(pos+1);
if (y > 0) stack.add(pos-w);
if (y < h-1) stack.add(pos+w);
if (withDiagonals) {
if (y > 0) {
if (x > 0) stack.add(pos-w-1);
if (x < w-1) stack.add(pos-w+1);
}
if (y < h-1) {
if (x > 0) stack.add(pos+w-1);
if (x < w-1) stack.add(pos+w+1);
}
}
}
regionSize?.add(rsize);
regionBounds?.addAll(x1, y1, x2+1, y2+1);
if (regionsBySize != null) {
int iBucket = dualLog(rsize);
var buffer = listGetOrCreate(regionsBySize, iBucket, -> new IntBuffer);
buffer.add(region);
}
}
++runner;
}
}
IBWImage regionsImage() {
ret iBWImageFromFunction((x, y) -> {
var region = regionMatrix[pos(x, y)];
ret ((region-1)*regionStep) % (1.0+regionStep-0.0001);
}, w, h);
}
int regionCount aka nRegions() { ret regionCounter; }
abstract class RegionIterator {
int pos;
abstract bool next();
int pos() { ret pos; }
int x() { ret AbstractFastRegions.this.x(pos); }
int y() { ret AbstractFastRegions.this.y(pos); }
}
// returns points in no particular order
class FloodRegionIterator > RegionIterator {
int region;
new IntBuffer stack; // locations as y*w+x
BitSet seen = new(size);
*(int *region) {
int pos = regionFirstPixel.get(region);
printVars(+region, +pos);
seen.set(pos);
stack.add(pos);
}
// flood-fill region
bool next() {
if (empty(stack)) false;
pos = stack.popLast();
// explore neighborhood
int x = x(), y = y();
if (x > 0) tryPosition(pos-1);
if (x < w-1) tryPosition(pos+1);
if (y > 0) tryPosition(pos-w);
if (y < h-1) tryPosition(pos+w);
true;
}
private void tryPosition(int p) {
if (!seen.get(p) && regionMatrix[p] == region) {
seen.set(p);
stack.add(p);
}
}
}
class CachedRegionIterator > RegionIterator {
int i, to;
*(int region) {
i = regionFirstPixel.get(region);
to = region+1 < l(regionFirstPixel) ? regionFirstPixel.get(region+1) : l(regionPixels);
ifdef FastRegions_debug
printVars CachedRegionIterator(+region, +i, +to);
endifdef
}
bool next() {
if (i >= to) false;
pos = regionPixels.get(i++);
true;
}
}
int regionSize(int iRegion) { ret regionSize.get(iRegion); }
Pt samplePixel aka firstPixel(int iRegion) {
ret pt(firstPixelPos(iRegion));
}
int firstPixelPos(int iRegion) {
int i = regionFirstPixel.get(iRegion);
ret regionPixels != null ? regionPixels.get(i) : i;
}
bool inRegion(int iRegion, int x, int y) {
ret validPos(x, y) && regionMatrix[pos(x, y)] == iRegion;
}
Rect regionBounds(int iRegion) { ret rectFromPoints(
regionBounds.get((iRegion-1)*4),
regionBounds.get((iRegion-1)*4+1),
regionBounds.get((iRegion-1)*4+2),
regionBounds.get((iRegion-1)*4+3),
); }
int regionAt(Pt p) { ret regionAt(p.x, p.y); }
int regionAt(int x, int y) {
ret !validPos(x, y) ? 0 : regionMatrix[pos(x, y)];
}
int regionAt(int pos) {
ret regionMatrix[pos];
}
RegionIterator regionIterator(int iRegion) {
ret regionPixels != null
? new CachedRegionIterator(iRegion)
: new FloodRegionIterator(iRegion);
}
L regionPixels(int iRegion) {
var it = regionIterator(iRegion);
new L l;
while (it.next())
l.add(Pt(it.x(), it.y()));
ret l;
}
// select extra features before regions are made
// (not necessary anymore)
void collectFirstPixels { /*regionFirstPixel = new IntBuffer;*/ }
void collectBounds { /*regionBounds = new IntBuffer;*/ }
BitMatrix regionBitMatrix(int iRegion) {
ret new AbstractBitMatrix(w, h) {
public Bool get(int x, int y) {
ret inRegion(iRegion, x, y);
}
};
}
void markRegionInPixelArray(int[] pixels, int iRegion, int rgba) {
if (iRegion <= 0) ret;
for i over pixels:
if (regionAt(i) == iRegion)
pixels[i] = rgba;
}
L regionIndices() { ret virtualCountList(1, nRegions()+1); }
ItIt regionsRoughlyByDecreasingSize() {
ret nestedIterator(countIterator_inclusive_backwards(regionsBySize.size()-1, 0),
iBucket -> iterator(regionsBySize.get(iBucket)));
}
IImageRegion getRegion aka get(int iRegion) {
ret new ImageRegion(iRegion);
}
public L> regions aka get() {
run();
ret listFromFunction(i -> getRegion(i+1), nRegions());
}
record noeq ImageRegion(int iRegion) is IImageRegion {
public int hashCode() { ret iRegion; }
public bool equals(O o) {
if (!o instanceof AbstractFastRegions.ImageRegion) false;
ret ((AbstractFastRegions.ImageRegion) o).creator() == creator()
&& ((AbstractFastRegions.ImageRegion) o).iRegion == iRegion;
}
public Img image() { ret image; }
public O creator() { ret AbstractFastRegions.this; }
public int indexInCreator() { ret iRegion; }
public Bool createdWithDiagonals() { ret withDiagonals; }
public Rect bounds() { ret regionBounds(iRegion); }
public int numberOfPixels() { ret regionSize(iRegion); }
public Pt firstPixel() { ret pt(firstPixelPos()); }
public int firstPixelPos() { ret AbstractFastRegions.this.firstPixelPos(iRegion); }
public ItIt pixelIterator() {
var it = regionIterator(iRegion);
ret iteratorFromFunction(-> it.next() ? pt(it.pos()) : null);
}
public bool contains(int x, int y) { ret inRegion(iRegion, x, y); }
public Color color() {
ret toColor(rgbForRegion(this));
}
public int brightness aka firstPixelLogicalColor() {
ret getColor(firstPixelPos());
}
toString {
ret renderRecordVars("Region", +brightness(), +color(), pixels := numberOfPixels(), +bounds());
}
}
abstract RGB rgbForRegion(ImageRegion r);
}