// both the outer outline and the outline of a hole are called a "trace" // should return outer outline first and then outline of holes // seems to return first point again at the end sometimes srecord noeq RegionBorder_innerPoints_withDiagonals(IImageRegion region) extends AbstractBorderTracer { Rect bounds; // region bounds int x, y; int dir; // current direction (1 to 8) Iterator it; byte[] reachedInDirections; // bits 0 to 7 bool tracing; int nTrace; // 1 for outline, 2+ for hole void init { bounds = region.bounds(); reachedInDirections = new byte[area(bounds)]; it = region.pixelIterator(); } public bool step() { if (reachedInDirections == null) init(); if (tracing) ret walkOnePixel(); else ret findFirstPixel(); } bool walkOnePixel() { int posInBounds = (y-bounds.y)*bounds.w+x-bounds.x; if ((reachedInDirections[posInBounds] & (1 << (dir-1))) != 0) { traceDone(); tracing = false; ret includeHoles; } reachedInDirections[posInBounds] |= (byte) 1 << (dir-1); printVars ifdef RegionBorder_innerPoints_debug("foundPoint", +x, +y); foundPoint(x, y); // try left, half left, straight, half right, right, back for (int turn = -2; turn <= 4; turn++) { int newDir = modRange_incl(dir+turn, 1, 8); Pt d = onePathDirection(newDir); int x2 = x+d.x, y2 = y+d.y; bool b = region.contains(x2, y2); if (b) { printVars ifdef RegionBorder_innerPoints_debug(+x, +y, +dir, +turn, +newDir, +d, +x2, +y2, +b); x = x2; y = y2; dir = newDir; true; } } print ifdef RegionBorder_innerPoints_debug("fall through"); true; // no black pixels found in any direction - region must be a single pixel } bool findFirstPixel() { // search for first border pixel if (!it.hasNext()) false; // done Pt p = it.next(); x = p.x; y = p.y; int posInBounds = (y-bounds.y)*bounds.w+x-bounds.x; if (reachedInDirections[posInBounds] != 0) true; // seen pixel before // if pixel above is empty, walk to the right if (!region.contains(x, y-1)) ret true with startTrace(4); // if pixel on the left is empty, walk upwards if (!region.contains(x-1, y)) ret true with startTrace(2); // if pixel on the right is empty, walk downwards if (!region.contains(x+1, y)) ret true with startTrace(6); // if pixel below is empty, walk left if (!region.contains(x, y+1)) ret true with startTrace(8); // not a border pixel, continue search true; } void startTrace(int dir) { this.dir = dir; // mark point reached from all directions in next step int posInBounds = (y-bounds.y)*bounds.w+x-bounds.x; reachedInDirections[posInBounds] = (byte) ~(1 << (dir-1)); set tracing; printVars ifdef RegionBorder_innerPoints_debug("startTrace", +dir, +x, +y); newTrace(++nTrace > 1); } void foundPoint(int x, int y) { foundPoint(pt(x, y)); } // get all points as list simplyCached L allPoints() { new PtBuffer l; onFoundPoint(p -> l.add(p)); run(); ret l; } // get outline as OnePath simplyCached OnePath onePath() { includeHoles(false); ret new OnePath(allPoints(), true); } // or as OnePathWithOrigin simplyCached OnePathWithOrigin onePathWithOrigin() { includeHoles(false); ret new OnePathWithOrigin(allPoints(), true); } // for debugging void runAndPrint { onNewTrace(hole -> print(!hole ? "new outline" : "new hole")); onTraceDone(-> print("traceDone")); onFoundPoint(p -> print("foundPoint " + p)); stepMaxWithStats(this, 10000); } bool tracingHole() { ret nTrace > 1; } }