static A setBounds(final int x, final int y, final int w, final int h, final A a) {
if (a != null) swing {
a.setBounds(x, y, w, h);
}
ret a;
}
static A setBounds(A a, Rect r) {
if (a != null && r != null) swing {
a.setBounds(toRectangle(r));
}
ret a;
}
static A setBounds(A a, Rectangle r) {
if (a != null && r != null) swing {
a.setBounds(r);
}
ret a;
}
static A setBounds(Rect r, A a) {
ret setBounds(a, r);
}
static A setBounds(A a, int x, int y, int w, int h) {
ret setBounds(x, y, w, h, a);
}