!7 static ImageSurface isGood, isBad; p { repeat with sleep 1 { Rect r = randomScreenRect(50, 50); RGBImage clip = rgbShootScreen(r); float prec = rgbInnerPrecision(clip); print(prec); if (prec >= 0.5f) isGood = showImage(isGood, "Precise", clip); else isBad = showImage(isBad, "Wobbly", clip); } }