width=100
height=50
--print("pixels:", pixels)
repaint=not notFirstTime
notFirstTime=true
pixels=nil -- optimization (no redraw effort if image not changed)
if inputEvents then
for _, e in ipairs(inputEvents) do
--print(e[1])
if e[1] == 'mousePressed' then
mouse = true
repaint = true
elseif e[1] == 'mouseReleased' then
mouse = false
repaint = true
end
end
end
if repaint then
pixels = {}
if mouse then
for i=1, width*height do pixels[i] = -1 end
end
end
animateAgainIn = 100It works! :) Now with optimization to avoid idle redraws.
show applet test run test run with input download show line numbers
Travelled to 12 computer(s): aoiabmzegqzx, bhatertpkbcr, cbybwowwnfue, gwrvuhgaqvyk, ishqpsrjomds, lpdgvwnxivlt, mqqgnosmbjvj, pyentgdyhuwx, pzhvpgtvlbxg, tslmcundralx, tvejysmllsmz, vouqrxazstgt
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| Recognizer | Recognition Result | Visualize | Recalc |
|---|---|---|---|
| #308 | 560 | [visualize] |
| Snippet ID: | #106 |
| Snippet name: | GUI mouse event test |
| Eternal ID of this version: | #106/1 |
| Text MD5: | a3745a5ff9c9ceb49e46804315465c95 |
| Author: | stefan |
| Category: | gui tests |
| Type: | Lua code - GUI |
| Public (visible to everyone): | Yes |
| Archived (hidden from active list): | No |
| Created/modified: | 2014-01-09 03:06:07 |
| Source code size: | 560 bytes / 28 lines |
| Pitched / IR pitched: | No / Yes |
| Views / Downloads: | 2029 / 489 |
| Referenced in: | [show references] |