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< > BotCompany Repo | #1034520 // AbstractFastRegions

JavaX fragment (include) [tags: use-pretranspiled]

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// Abstract base class for finding all connected regions of same color
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// in an image using flood filling
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abstract srecord noeq AbstractFastRegions<Img extends WidthAndHeight>(Img image) is Runnable, IImageRegions<Img> {
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  int w, h; // Image size
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  int runner; // Position in image currently being scanned
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  gettable int size; // =w*h
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  new IntBuffer stack; // locations as y*w+x
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  gettable int[] regionMatrix; // for each pixel: region index (starting at 1)
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  new IntBuffer regionPixels; // collect all pixels for regions
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  settable bool withDiagonals; // also walk diagonally?
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  // initialize these to use them
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  new IntBuffer regionFirstPixel; // for each region: index of first pixel found in regionPixels
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  new IntBuffer regionSize; // for each region: number of pixels
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  new IntBuffer regionBounds; // for each region: bounds (x1, y1, x2, y2)
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  // index = dual log of region size, value = region index
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  new L<IntBuffer> regionsBySize;
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  int regionCounter;
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  bool verbose;
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  // temporary
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  int currentColor;
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  double regionStep = .1; // for rendering in regionsImage
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  int x(int pos) { ret pos % w; }
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  int y(int pos) { ret pos / w; }
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  int pos(int x, int y) { ret y*w+x; }
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  Pt pt(int pos) { ret Pt(x(pos), y(pos)); }
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  bool validPos(int x, int y) { ret x >= 0 && y >= 0 && x < w && y < h; }
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  abstract int getColor(int pos);
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  bool initialized() { ret regionMatrix != null; }
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  void init {
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    if (initialized()) ret;
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    w = image.getWidth(); h = image.getHeight();
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    size = w*h;
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    regionMatrix = new int[size];
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    // 0 entries are unused
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    regionFirstPixel?.add(0); 
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    regionSize?.add(0);
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    regionPixels?.setSize(size);
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  }
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  // Search for all regions in scanline order
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  run {
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    if (initialized()) ret;
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    init();
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    while (runner < size) {
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      if (regionMatrix[runner] == 0)
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        makeRegion();
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      ++runner;
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    }
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  }
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  // returns index of new region
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  int makeRegion() {
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    // make a new region, get color
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    int region = ++regionCounter;
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    regionFirstPixel?.add(regionPixels != null ? l(regionPixels) : runner);
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    currentColor = getColor(runner);
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    stack.add(runner);
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    int rsize = 0, x1 = w, y1 = h, x2 = 0, y2 = 0;
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    ifdef FastRegions_debug
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      printVars FastRegions(+region, +runner);
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    endifdef
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    // flood-fill region
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    while (nempty(stack)) {
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      int pos = stack.popLast();
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      if (regionMatrix[pos] != 0) continue; // check again if set in the meantime (color has been checked before)
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      // new pixel found!
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      int x = x(pos), y = y(pos);
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      // march to the left
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      int lineStart = pos-x;
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      int xLeft = x;
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      while (xLeft > 0 && addable(lineStart+xLeft-1))
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        --xLeft;
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      // march to the right
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      int xRight = x+1;
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      while (xRight < w && addable(lineStart+xRight))
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        ++xRight;
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      // Now we know [xLeft; xRight) are our pixels
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      // mark them in matrix
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      for (x = xLeft; x < xRight; x++) {
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        regionMatrix[lineStart+x] = region;
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        regionPixels?.add(lineStart+x);
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      }
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      // increase region size
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      rsize += xRight-xLeft;
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      ifdef FastRegions_debug
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        printVars FastRegions(+region, +rsize, +y, +xLeft, +xRight);
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      endifdef
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      // update bounds
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      if (xLeft < x1) x1 = xLeft;
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      if (xRight-1 > x2) x2 = xRight-1;
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      if (y < y1) y1 = y;
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      if (y > y2) y2 = y;
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      // explore above & below
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      int xLeft2 = withDiagonals ? max(0, xLeft-1) : xLeft;
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      int xRight2 = withDiagonals ? min(w, xRight+1) : xRight;
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      if (y > 0)
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        addStreaks(lineStart-w, xLeft2, xRight2);
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      if (y < h-1)
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        addStreaks(lineStart+w, xLeft2, xRight2);
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    }
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    regionSize?.add(rsize);
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    regionBounds?.addAll(x1, y1, x2+1, y2+1);
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    if (regionsBySize != null) {
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      int iBucket = dualLog(rsize);
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      var buffer = listGetOrCreate(regionsBySize, iBucket, -> new IntBuffer);
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      buffer.add(region);
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    }
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    ret region;
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  }
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  bool addable(int pos) {
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    if (regionMatrix[pos] != 0) false; // touching myself (or someone else)
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    if (getColor(pos) != currentColor) false; // wrong color
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    true;
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  }
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  bool addToStack(int pos) {
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    if (!addable(pos)) false;
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    stack.add(pos);
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    true;
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  }
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  void addStreaks(int lineStart, int xLeft, int xRight) {
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    int x = xLeft;
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    while (x < xRight) {
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      if (addToStack(lineStart+x))
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        while (x+1 < xRight && addable(lineStart+x+1))
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          ++x;
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      ++x;
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    }
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  }
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  IBWImage regionsImage() {
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    ret iBWImageFromFunction((x, y) -> {
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      var region = regionMatrix[pos(x, y)];
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      ret ((region-1)*regionStep) % (1.0+regionStep-0.0001);
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    }, w, h);
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  }
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  public int regionCount aka nRegions() { ret regionCounter; }
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  abstract class RegionIterator {
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    int pos;
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    abstract bool next();
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    int pos() { ret pos; }
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    int x() { ret AbstractFastRegions.this.x(pos); }
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    int y() { ret AbstractFastRegions.this.y(pos); }
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    int[] pixelsAsIntArray() { throw todo(); }
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  }
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  // returns points in no particular order
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  class FloodRegionIterator > RegionIterator {
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    int region;
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    new IntBuffer stack; // locations as y*w+x
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    BitSet seen = new(size);
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    *(int *region) {
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      int pos = regionFirstPixel.get(region);
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      printVars(+region, +pos);
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      seen.set(pos);
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      stack.add(pos);
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    }
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    // flood-fill region
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    bool next() {
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      if (empty(stack)) false;
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      pos = stack.popLast();
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      // explore neighborhood
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      int x = x(), y = y();
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      if (x > 0)   tryPosition(pos-1);
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      if (x < w-1) tryPosition(pos+1);
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      if (y > 0)   tryPosition(pos-w);
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      if (y < h-1) tryPosition(pos+w);
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      true;
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    }
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    private void tryPosition(int p) {
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      if (!seen.get(p) && regionMatrix[p] == region) {
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        seen.set(p);
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        stack.add(p);
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      }
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    }
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  }
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  class CachedRegionIterator > RegionIterator {
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    int i, to;
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    *(int region) {
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      i = regionFirstPixel.get(region);
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      to = region+1 < l(regionFirstPixel) ? regionFirstPixel.get(region+1) : l(regionPixels);
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      ifdef FastRegions_debug
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        printVars CachedRegionIterator(+region, +i, +to);
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      endifdef
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    }
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    bool next() {
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      if (i >= to) false;
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      pos = regionPixels.get(i++);
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      true;
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    }
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    int[] pixelsAsIntArray() {
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      ret regionPixels.subArray(i, to);
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    }
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  }
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  int regionSize(int iRegion) { ret regionSize.get(iRegion); }
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  Pt samplePixel aka firstPixel(int iRegion) {
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    ret pt(firstPixelPos(iRegion));
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  }
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  int firstPixelPos(int iRegion) {
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    int i = regionFirstPixel.get(iRegion);
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    ret regionPixels != null ? regionPixels.get(i) : i;
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  }
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  bool inRegion(int iRegion, int x, int y) {
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    ret validPos(x, y) && regionMatrix[pos(x, y)] == iRegion;
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  }
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  Rect regionBounds(int iRegion) { ret rectFromPoints(
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    regionBounds.get((iRegion-1)*4),
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    regionBounds.get((iRegion-1)*4+1),
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    regionBounds.get((iRegion-1)*4+2),
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    regionBounds.get((iRegion-1)*4+3),
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  ); }
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  int regionAt(Pt p) { ret regionAt(p.x, p.y); }
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  int regionAt(int x, int y) {
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    ret !validPos(x, y) ? 0 : regionMatrix[pos(x, y)];
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  }
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  int regionAt(int pos) {
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    ret regionMatrix[pos];
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  }
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  RegionIterator regionIterator(int iRegion) {
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    ret regionPixels != null
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      ? new CachedRegionIterator(iRegion)
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      : new FloodRegionIterator(iRegion);
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  }
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  L<Pt> regionPixels(int iRegion) {
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    var it = regionIterator(iRegion);
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    new L<Pt> l;
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    while (it.next())
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      l.add(Pt(it.x(), it.y()));
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    ret l;
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  }
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  // select extra features before regions are made
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  // (not necessary anymore)
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  void collectFirstPixels { /*regionFirstPixel = new IntBuffer;*/ }
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  void collectBounds { /*regionBounds = new IntBuffer;*/ }
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  BitMatrix regionBitMatrix(int iRegion) {
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    ret new AbstractBitMatrix(w, h) {
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      public Bool get(int x, int y) {
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        ret inRegion(iRegion, x, y);
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      }
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    };
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  }
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  void markRegionInPixelArray(int[] pixels, int iRegion, int rgba) {
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    if (iRegion <= 0) ret;
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    for i over pixels:
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      if (regionAt(i) == iRegion)
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        pixels[i] = rgba;
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  }
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  L<Int> regionIndices() { ret virtualCountList(1, nRegions()+1); }
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  ItIt<Int> regionsRoughlyByDecreasingSize() {
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    ret nestedIterator(countIterator_inclusive_backwards(regionsBySize.size()-1, 0),
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      iBucket -> iterator(regionsBySize.get(iBucket)));
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  }
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  public IImageRegion<Img> getRegion aka get(int iRegion) {
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    ret new ImageRegion(iRegion);
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  }
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  public L<IImageRegion<Img>> regions aka get() {
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    run();
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    ret listFromFunction(i -> getRegion(i+1), nRegions());
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  }
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  record noeq ImageRegion(int iRegion) is IImageRegion<Img> {
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    public int hashCode() { ret iRegion; }
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    public bool equals(O o) {
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      if (!o instanceof AbstractFastRegions.ImageRegion) false;
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      ret ((AbstractFastRegions.ImageRegion) o).creator() == creator()
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        && ((AbstractFastRegions.ImageRegion) o).iRegion == iRegion;
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    }
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    public Img image() { ret image; }
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    public O creator() { ret AbstractFastRegions.this; }
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    public int indexInCreator() { ret iRegion; }
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    public Bool createdWithDiagonals() { ret withDiagonals; }
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    public Rect bounds() { ret regionBounds(iRegion); }
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    public int numberOfPixels() { ret regionSize(iRegion); }
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    public Pt firstPixel() { ret pt(firstPixelPos()); }
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    public int firstPixelPos() { ret AbstractFastRegions.this.firstPixelPos(iRegion); }
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    public ItIt<Pt> pixelIterator() {
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      var it = regionIterator(iRegion);
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      ret iteratorFromFunction(-> it.next() ? pt(it.pos()) : null);
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    }
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    public int[] pixelsAsIntArray() {
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      ret regionIterator(iRegion).pixelsAsIntArray();
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    }
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    public bool contains(int x, int y) { ret inRegion(iRegion, x, y); }
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    public Color color() {
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      ret toColor(rgbForRegion(this));
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    }
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    public int brightness aka firstPixelLogicalColor() {
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      ret getColor(firstPixelPos());
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    }
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    toString {
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      ret renderRecordVars("Region", +brightness(), +color(), pixels := numberOfPixels(), +bounds());
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    }
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  }
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  abstract RGB rgbForRegion(ImageRegion r);
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  public Img image() { ret image; }
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  // called after scan was performed externally
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  void markDone { runner = size; }
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}

Author comment

Began life as a copy of #1033761

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Snippet ID: #1034520
Snippet name: AbstractFastRegions
Eternal ID of this version: #1034520/52
Text MD5: 5c9487645191545f9cf345e44d010d08
Transpilation MD5: 3b244090a24a6e429e40ec10a0a3c2f5
Author: stefan
Category: javax / imaging
Type: JavaX fragment (include)
Public (visible to everyone): Yes
Archived (hidden from active list): No
Created/modified: 2023-02-12 15:17:57
Source code size: 10692 bytes / 374 lines
Pitched / IR pitched: No / No
Views / Downloads: 251 / 737
Version history: 51 change(s)
Referenced in: [show references]