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< > BotCompany Repo | #1020309 // Voice Targets - where does voice input go?

JavaX source code (Dynamic Module) [tags: use-pretranspiled] - run with: Stefan's OS

Uses 911K of libraries. Click here for Pure Java version (3022L/15K).

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!7
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// function: func(S) -> bool (true = handled)
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// guiComponent may be null
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srecord VoiceTarget(S moduleID, JComponent guiComponent, O function) {}
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cmodule VoiceTargets > DynObjectTable<VoiceTarget> {
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  start {
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    dontPersist();
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    dm_onTopInput_q(voidfunc(S s) {
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      for (VoiceTarget vt : getVoiceTargets()) {
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        if (!dm_moduleExists(vt.moduleID)) continue with remove(vt);
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        temp dm_enter(vt.moduleID);
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        if (isTrue(callF(vt.function, s))) ret;
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      }
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    });
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  }
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  // hold targets during reload
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  O _getReloadData() { ret data; }
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  void _setReloadData(L data) { main addAll(this.data, map(data, func(O o) -> VoiceTarget { shallowCloneToClass(VoiceTarget, o) })); }
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  // API
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  void addVoiceTarget(S moduleID, JComponent guiComponent, O function) enter {
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    assertNotNull(+guiComponent);
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    assertNempty(+moduleID);
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    final VoiceTarget vt = new(moduleID, guiComponent, function);
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    bindToComponent(guiComponent,
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      r { add(vt) },
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      r { remove(vt) });
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  }
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  L<VoiceTarget> getVoiceTargets() enter {
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    ret cloneList(data);
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  }
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}

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Snippet ID: #1020309
Snippet name: Voice Targets - where does voice input go?
Eternal ID of this version: #1020309/14
Text MD5: 7f6c4989cd65ff33a2c35b7d2625437d
Transpilation MD5: d4f6b6f501aaf926494adad5fa694053
Author: stefan
Category: javax / stefan's os
Type: JavaX source code (Dynamic Module)
Public (visible to everyone): Yes
Archived (hidden from active list): No
Created/modified: 2020-03-23 13:25:37
Source code size: 1119 bytes / 38 lines
Pitched / IR pitched: No / No
Views / Downloads: 224 / 730
Version history: 13 change(s)
Referenced in: [show references]