1 | /////////////////////////// |
2 | // Your API to work with // |
3 | /////////////////////////// |
4 | |
5 | sinterface GameForAI { |
6 | int round(); // starting from 1 |
7 | double submit(Submission data); // returns score (0-100) |
8 | } |
9 | |
10 | abstract sclass AI { |
11 | // stuff you get |
12 | |
13 | GameForAI game; |
14 | RGBImage image; |
15 | bool visualize = true; |
16 | |
17 | RGBImage image() { ret image; } |
18 | int w() { ret image.w(); } |
19 | int h() { ret image.h(); } |
20 | int round() { ret game.round(); } |
21 | double submit(Submission data) { ret game.submit(data); } |
22 | <A extends AI> A initSubAI(A ai) { setOptAll(ai, +game, +image); ret ai; } |
23 | |
24 | // implement this method and call submit() |
25 | abstract void go(); |
26 | |
27 | void done() {} |
28 | } |
29 | |
30 | /////////////// |
31 | // Main Game // |
32 | /////////////// |
33 | |
34 | static int rounds = 1000; |
35 | static double targetScore = 99.0; // stop when this score is reached |
36 | static int fps = 50; |
37 | sS gameTitle; |
38 | sS newImageText = "New Image"; |
39 | sS instruction = "Reproduce this image:"; |
40 | sS aiTitle = "AI"; |
41 | sbool showConsoleOnError; |
42 | static double reproZoom = 2; |
43 | sbool showTheImage = true, showRepro = true; |
44 | static int maxImageSize = 128; // width or height |
45 | sbool mixReproWithImage = true; |
46 | |
47 | static int w, h; |
48 | static new UserGame userGame; |
49 | static int halfTime; |
50 | static ImageSurface is, isUser, isRepro; |
51 | static S imageID; |
52 | static RGBImage img; |
53 | static BufferedImage fullSizeImage; |
54 | static new HashMap<Rect, Int> words; |
55 | static L<Rect> solution; |
56 | volatile sbool aiMode; |
57 | static JLabel lblScore, lblTiming, lblInstruction, lblImageName; |
58 | static new HashMap<Class, AI> ais; |
59 | static S winner; |
60 | static JCheckBox keepRunning; |
61 | static L<JButton> aiButtons; |
62 | static Game game; |
63 | |
64 | svoid pGame { |
65 | substance(); |
66 | swing { |
67 | thread { loadBinarySnippet(#1004373); } // preload applause animation |
68 | lblInstruction = jcenteredBoldLabel(instruction); |
69 | lblScore = jcenteredBoldLabel(); |
70 | nextImage(); |
71 | addToWindowTop(is, withMargin(lblInstruction)); |
72 | addToWindow(is, withMargin(lblScore)); |
73 | addToWindow(is, withMargin(lblImageName = jcenteredlabel())); |
74 | |
75 | // add AI bjuttons |
76 | aiButtons = ll(); |
77 | for (final Class c : myNonAbstractClassesImplementing(AI)) { |
78 | final S name = shortClassName(c); |
79 | final JButton btn = jbutton(name); |
80 | final Runnable go = r { |
81 | if (aiMode) ret; |
82 | setText(btn, name + " Running..."); |
83 | final Runnable again = this; |
84 | thread { |
85 | /*game =*/ testAI(c, voidfunc(Game game) { |
86 | if (!(game.step >= rounds || (game.step % 10) == 0)) ret; |
87 | S text = name + " scored " + formatScore(game.score) + " in " + n(game.step, "round"); |
88 | if (game.error != null) |
89 | text += " - ERROR: " + game.error; |
90 | setText_noWait_sync(btn, text); |
91 | }); |
92 | if (isChecked(keepRunning)) again.run(); |
93 | } |
94 | }; |
95 | onClick(btn, r { if (aiMode) setChecked(keepRunning, false); else go.run(); }); |
96 | aiButtons.add(btn); |
97 | addToWindow(is, withMargin(btn)); |
98 | } |
99 | |
100 | addToWindow(is, lblTiming = jCenteredLabel(; |
101 | titlePopupMenuItem(is, "Show Winner Code", f showBestCode); |
102 | titlePopupMenuItem(is, "Restart AIs", r { restartAIs() }); |
103 | titlePopupMenuItem(is, "Diff", r { |
104 | setImage(subtractRGBImages(img, renderImage(game.best!))) |
105 | }); |
106 | addToWindow(is, withMargin(jRightAlignedLine(keepRunning = jcheckbox("Keep AI Running", true)))); |
107 | addToWindow(is, withMargin(jbutton("Restart AIs", r { clearMapWithCleanUp(ais); }))); |
108 | addToWindow(is, withMargin(jbutton(newImageText, r { |
109 | nextImage(); |
110 | setImage(main.img); |
111 | }))); |
112 | addToWindow(is, withMargin(jbutton("Load image...", r { |
113 | frameTitle("Load image", selectSnippetID_v1(voidfunc(S imageID) { |
114 | loadImageSnippet(imageID); |
115 | })); |
116 | }))); |
117 | addToWindow(is, withMargin(jbutton("Scale down", f scaleDown))); |
118 | addToWindow(is, withMargin(jbutton("Random image", r-thread { |
119 | loadImageSnippet(randomImageServerID()); |
120 | }))); |
121 | |
122 | packFrame(is); |
123 | setFrameWidth(is, 500); |
124 | centerTopFrame(is); |
125 | hideConsole(); |
126 | } |
127 | } |
128 | |
129 | svoid nextImage { |
130 | main.img = makeImage(); |
131 | if (aiMode) ret; // occasional updates only when AI is running |
132 | showTheImage(); |
133 | } |
134 | |
135 | svoid showTheImage { |
136 | w = img.w(); |
137 | h = img.h(); |
138 | |
139 | if (!showTheImage) ret; |
140 | bool first = is == null; |
141 | is = showZoomedImage_centered(is, img, 1); |
142 | |
143 | if (first) { |
144 | if (gameTitle == null) gameTitle = programTitle(); |
145 | setFrameTitle(is, gameTitle); |
146 | |
147 | disableImageSurfaceSelector(is); |
148 | |
149 | isUser = new ImageSurface(newBufferedImage(w, h, Color.white)); |
150 | JComponent form = cast callOptMC('makeTheForm, userGame); // make form for user participation |
151 | |
152 | if (form != null) { |
153 | addToWindow(is, withTitle("Your Reproduction:", jscroll_centered(isUser))); |
154 | addToWindow(is, form); |
155 | } |
156 | |
157 | // animate if idle |
158 | /*awtEvery(is, 1000, r { |
159 | if (!aiMode && isInForeground(is) && !mouseInFrame(is)) |
160 | nextImage(); |
161 | });*/ |
162 | |
163 | // show current image occasionally when AI is running |
164 | /*awtEvery(is, 1000/fps, r { |
165 | if (aiMode) showTheImage(); |
166 | });*/ |
167 | } |
168 | } |
169 | |
170 | // AI stuff |
171 | |
172 | sclass Game implements GameForAI { |
173 | volatile int step; |
174 | int rounds = main.rounds; |
175 | new Best<Submission> best; |
176 | RGBImage bestImage; |
177 | double score; |
178 | Submission submitted; // what was submitted in this round |
179 | Throwable error; |
180 | volatile bool cancelled; |
181 | |
182 | public int round() { ret step; } |
183 | int rounds() { ret rounds; } |
184 | double percentScore() { ret score; } |
185 | S bestCode() { ret struct(best!); } |
186 | |
187 | public double submit(Submission data) { |
188 | if (data == null) ret 0; |
189 | if (submitted != null) fail("No multi-submit please"); |
190 | submitted = data; |
191 | RGBImage image = renderImage(data); |
192 | double score = scoreImage(image); |
193 | if (best.put(data, score)) { |
194 | bestImage = image; |
195 | this.score = best.score; |
196 | } |
197 | ret score; |
198 | } |
199 | } |
200 | |
201 | Game > UserGame { |
202 | public double submit(Submission data) { |
203 | submitted = null; |
204 | double score = super.submit(data); |
205 | RGBImage image = renderImage(data); |
206 | isUser.setImage(image); |
207 | lblScore.setText("Current score: " + formatScore(score) |
208 | + " / Best: " + formatScore(userGame.score)); |
209 | ret score; |
210 | } |
211 | } |
212 | |
213 | static S formatScore(double score) { |
214 | ret formatDouble(score, 2) + " %"; |
215 | } |
216 | |
217 | svoid initAI(AI ai, GameForAI game) { |
218 | setOpt(ai, +game); |
219 | } |
220 | |
221 | static Game scoreAI(final AI ai) { |
222 | ret scoreAI(ai, null); |
223 | } |
224 | |
225 | static Game scoreAI(final AI ai, O onScore) { |
226 | aiMode = true; |
227 | final long start = sysNow(); |
228 | try { |
229 | final new Game game; |
230 | initAI(ai, game); |
231 | halfTime = rounds/2; |
232 | game.step = 0; |
233 | main.game = game; |
234 | while (game.step < rounds && !game.cancelled) { |
235 | ++game.step; |
236 | game.submitted = null; |
237 | double score = game.score; |
238 | RGBImage image = img; |
239 | try { |
240 | setOpt(ai, +image); |
241 | ai.go(); |
242 | } catch e { |
243 | if (game.error == null) { // print first error to console |
244 | if (showConsoleOnError) showConsole(); |
245 | printStackTrace(e); |
246 | } |
247 | game.error = e; |
248 | } finally { |
249 | setOpt(ai, image := null); |
250 | } |
251 | if (game.score > score && showRepro) { |
252 | bool first = isRepro == null; |
253 | S title = dropSpaces(formatScore(game.score)) + " - " + aiTitle; |
254 | BufferedImage reproImg = renderWithHints(game.best!); |
255 | if (mixReproWithImage) |
256 | reproImg = blendBufferedImages(img.getBufferedImage(), reproImg); |
257 | isRepro = showZoomedImage_centered(isRepro, title, reproImg, reproZoom); |
258 | if (first) { |
259 | //coActivateAllMyFrames(); |
260 | moveToTopRightCorner(isRepro); |
261 | enlargeFrameLeftAndBottom(isRepro, 100, 100); |
262 | } |
263 | } |
264 | pcallF(onScore, game); |
265 | //if (alwaysNewImage) nextImage(); |
266 | } |
267 | ai.done(); |
268 | |
269 | // TODO: winner saving |
270 | /*if (game.points-game.halfTimeScore >= rounds-halfTime) thread { |
271 | titleStatus(is, "Solved!"); |
272 | showAnimationInTopLeftCorner(#1004373, game.points + " of " + rounds + " points!!", 3.0); |
273 | winner = structure(ai); |
274 | save("winner"); |
275 | }*/ |
276 | ret game; |
277 | } finally { |
278 | aiMode = false; |
279 | setText(lblTiming, formatDouble(toSeconds(sysNow()-start), 1) + " s"); |
280 | } |
281 | } |
282 | |
283 | static AI getAI(Class<? extends AI> c) { |
284 | AI ai = ais.get(c); |
285 | if (ai == null) ais.put(c, ai = nu(c)); |
286 | ret ai; |
287 | } |
288 | |
289 | // onScore: voidfunc(Game) |
290 | static Game testAI(Class<? extends AI> c, O onScore) { |
291 | ret scoreAI(getAI(c), onScore); |
292 | } |
293 | |
294 | svoid showBestCode { |
295 | Submission s = game.best!; |
296 | showWrappedText("Best code (" + formatScore(game.best.score()) + ")", structure(s)); |
297 | } |
298 | |
299 | svoid showWinnerCode { |
300 | if (winner == null) load("winner"); |
301 | if (winner == null) messageBox("No winner yet"); |
302 | else showWrappedText("Winner Code - " + programTitle(), winner); |
303 | } |
304 | |
305 | static double scoreImage(RGBImage image) { |
306 | ret 100*(1.0-rgbDistance(image, img)); |
307 | } |
308 | |
309 | svoid restartAIs { |
310 | clearMapWithCleanUp(ais); |
311 | // whatever I do, it doesn't get cancelled, haha |
312 | //if (game != null) game.cancelled = true; |
313 | } |
314 | |
315 | svoid setInstruction(S s) { |
316 | setText(lblInstruction, instruction = s); |
317 | } |
318 | |
319 | svoid setImage(final RGBImage img) { |
320 | swing { |
321 | main.img = img; |
322 | showTheImage(); |
323 | restartAIs(); |
324 | } |
325 | } |
326 | |
327 | svoid scaleDown() { |
328 | setImage(rgbScale(main.img, 0.5)); |
329 | } |
330 | |
331 | svoid loadImageSnippet(S id) { |
332 | imageID = id; |
333 | BufferedImage img = changeTransparencyToWhiteBackground(loadImage2(id)); |
334 | fullSizeImage = img; |
335 | img = scaleBufferedImageToMaxWidthOrHeight(maxImageSize, img); |
336 | setImage(RGBImage(img)); |
337 | setText(lblImageName, snippetWithTitle(id)); |
338 | } |
339 | |
340 | // We now render in BufferedImage |
341 | static RGBImage renderImage(Submission s) { |
342 | ret new RGBImage(renderImage1(s)); |
343 | } |
Began life as a copy of #1006931
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Snippet ID: | #1015048 |
Snippet name: | AI Game For Reproducing Images [LIVE Include, v2] |
Eternal ID of this version: | #1015048/14 |
Text MD5: | 5ba6b2a216876db7f44ea82797118254 |
Author: | stefan |
Category: | javax / a.i. |
Type: | JavaX fragment (include) |
Public (visible to everyone): | Yes |
Archived (hidden from active list): | No |
Created/modified: | 2018-05-07 17:07:31 |
Source code size: | 9886 bytes / 343 lines |
Pitched / IR pitched: | No / No |
Views / Downloads: | 431 / 1337 |
Version history: | 13 change(s) |
Referenced in: | [show references] |