// has a rectangular window (visionW*visionH) // walking range per frame is a circle with radius "range" sclass G22Walker { int range = 1; // how far we can walk in each frame double roundingPolicy = .9; // for making the range circle (between 0 and 1) int visionW = 3, visionH = 3; // window rectangle size (both should be odd) Pt position; // current position (center), not null byte[] rememberedImage; // size visionW*visionH bool stuck; // can neither stay nor move anywhere for some reason int guessWork; // how many "optimal" new positions we chose from void move(BWImage image) { stuck = false; guessWork = 0; // How far can I move until I hit the image's borders Rect movement1 = rectFromPoints(visionW/2, visionH/2, image.getWidth()-(visionW+1)/2, (visionH+1)/2); // How far can I walk in one frame Rect movement2 = rectAroundPt(position, range*2+1); Rect movement = intersectRects(movement1, movement2); if (empty(movement)) ret with set stuck; printVars(+movement, +movement1, +movement2); if (rememberedImage == null) ret with rememberImage(image); Rect r = window_uncropped(); new MultiBest bestPositions; for (Pt newPos : allPointsInRect_virtual(movement)) bestPositions.put(newPos, scorePosition(newPos, image)); var best = bestPositions!; guessWork = l(best); position = random(best); // It's actually a question how often we grab a fresh image. // For now, every time. rememberImage(image); } // only works when we already have a rememberedImage double scorePosition(Pt pos, BWImage image) { int vx = pos.x-visionW, vy = pos.y-visionH, i = 0; int diff = 0; for y to visionH: for x to visionW: diff += abs(ubyteToInt(rememberedImage[i++])-image.getInt(vx+x, vy+y)); ret -diff; } void rememberImage(BWImage image) { if (rememberedImage == null) rememberedImage = new byte[visionW*visionH]; int vx = visionX1(), vy = visionY1(), i = 0; for y to visionH: for x to visionW: rememberedImage[i++] = image.getByte(vx+x, vy+y); } int visionX1() { ret position.x-visionW; } int visionY1() { ret position.y-visionH; } Rect window_uncropped(Pt center default position) { ret rectAroundPt(center, visionW, visionH); } }