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sclass OneColorTheory {
replace Cell with URecognizer.Cell.
Theory makeOneColorTheory(Cell cell) {
var color = cell.averageColor();
var theory = postIdea("Color of every pixel in $cell is $color.", +cell, +color);
testOneColorTheory(cell, theory);
ret theory;
}
void noteCellColor(cell, theory) {
var desc = "Pixel check at " + cell;
if (theory.hasExampleNamed(desc)) return;
var strength = doubleRatio(cell.area(), theory.cell.area()); // how much do we have to say about the cell in the theory?
var p = colorDistanceToProbability(cell.averageColor(), theory.color);
addExampleToTheory(theory, desc, p, strength);
}
double colorDistanceToProbability(RGB col1, RGB col2) {
ret sqr(colorSimilarity(col1, col2));
}
void testOneColorTheory(cell, theory) {
noteCellColor(cell, theory);
at shouldSplitCell(cell) do:
for split, splitProbability in usefulSplits(cell):
at splitProbability do:
for cell in split:
testOneColorTheory(cell, theory/*.branch(description := "recursion to " + cell)*/);
}
}