svoid runStrategyWhileImprovement(Best best, Steppable strategy, int plateauLength) {
double score = best.score();
int plateauLength = 1000;
long sameScoreSince = 0;
while licensed {
strategy.go();
if (best.score() != score) {
sameScoreSince = 0;
score = best.score();
} else if (++sameScoreSince >= plateauLength) ret;
}
}