scope shootSystemWindow. static int #mysteriousConstant1 = -25; static int #mysteriousConstant2 = 24; static int #mysteriousConstant3 = 6; static BufferedImage shootSystemWindow(wmctrl_Entry e) { activateSystemWindow(e); ret shootScreenArea( growRectLeft(mysteriousConstant3, growRectUpwards(mysteriousConstant2, translateRectY(e.bounds, mysteriousConstant1)))); } end scope