!7 !include #1007303 // CirclesAndLines static CirclesAndLines cal; static Circle a, b, c, d; static Canvas canvas; static JButton btnThink, btnStartOver; volatile sbool thinking; extend Base { new L traits; bool hasTrait(S t) { ret containsIC(traits(), t); } L traits() { if (text != null && neq(first(traits), text)) traits.add(0, text); ret traits; } S textForRender() { L traits = traits(); if (l(traits) <= 1) ret text; ret text + " [" + join(", ", dropFirst(traits)) + "]"; } } p-subst { cal = new CirclesAndLines; a = cal.addCircle(#1007291, 1/3.0, 0.25, "DONALD"); b = cal.addCircle(#1007292, 2/3.0, 0.25, "BOMBS"); c = cal.addCircle(#1007314, 1/3.0, 0.75, "GOOD"); d = cal.addCircle(#1007319, 2/3.0, 0.75, "BAD"); addArrows(); canvas = cal.showAsFrame(800, 600); swing { addToWindow(canvas, jcenteredline( btnThink = jbutton("Think", f action), btnStartOver = jbutton("Start over", f startOver))); } repeat { sleepSeconds(2); if (thinking) pcall { print("Thinking"); bool t; time { t = think(); } if (!t) { thinking(false); print("Done"); } else { print("Updating"); canvas.update(); } } } } svoid startOver { cal.lock.lock(); try { for (Circle c : cal.circles) c.traits.clear(); cal.lines.clear(); addArrows(); } finally { cal.lock.unlock(); } canvas.update(); } svoid addArrows { cal.addArrow(a, b, "MAKES"); cal.addArrow(b, d, "ARE"); } svoid thinking(bool b) { thinking = b; setText(btnThink, b ? "Stop thinking" : "Think"); } svoid action { thinking(!thinking); } // for (X is Y): addTrait(X, Y); // for (X makes bad): addLink(X is bad); sbool think() { cal.lock.lock(); try { bool change = false; for (Line l : cloneList(cal.lines)) { if (l.hasTrait("is") || l.hasTrait("are")) { int n = l(l.a.traits()); // l.a.traits().addAll(l.b.traits()); // funny version setAddAll(l.a.traits(), l.b.traits()); change |= l(l.a.traits()) > n; } if (eqic(l.text, "makes") && l.b.hasTrait("bad")) { change |= addLink(l.a, "IS", cal.findCircle("bad")); } } ret change; } finally { cal.lock.unlock(); } } sbool addLink(Circle a, S link, Circle b) { Arrow arrow = cal.findArrow(a, b); if (arrow == null) { arrow = cal.addArrow(a, b, link); true; } else { if (arrow.hasTrait(link)) false; arrow.traits().add(link); true; } }