/////////////////////////// // Your API to work with // /////////////////////////// sinterface GameForAI { double submit(Submission data); // returns score (0-100) } abstract sclass AI { // stuff you get GameForAI game; RGBImage image; bool visualize = true; RGBImage image() { ret image; } int w() { ret image.w(); } int h() { ret image.h(); } double submit(Submission data) { ret game.submit(data); } // implement this method and call submit() abstract void go(); void done() {} } /////////////// // Main Game // /////////////// static int w = 150, h = 150; static int rounds = 1000; static bool alwaysNewImage = true; // prevents AIs being stuck on an image static int fps = 50; static bool showBlunderWindow; static new UserGame userGame; static int halfTime; static ImageSurface is, isUser, isRepro; static RGBImage img; static new HashMap words; static L solution; volatile sbool aiMode; static JLabel lblScore, lblTiming, lblInstruction; static new HashMap ais; static S winner; svoid pGame { substance(); swing { thread { loadBinarySnippet(#1004373); } // preload applause animation lblInstruction = jcenteredBoldLabel("Reproduce this image:"); nextImage(); addToWindowTop(is, withMargin(lblInstruction)); addToWindow(is, withMargin(lblScore = jcenteredBoldLabel("Your score: 0%"))); for (final Class c : myNonAbstractClassesImplementing(AI)) { final S name = shortClassName(c); final JButton btn = jbutton(name); onClick(btn, r { if (aiMode) ret; btn.setText(name + " Running..."); thread { Game game = testAI(c, voidfunc(Game game) { S text = name + " scored " + formatDouble(game.score, 1) + "%"; if (game.error != null) text += " - ERROR: " + game.error; setText_noWait(btn, text); }); } }); addToWindow(is, withMargin(btn)); } addToWindow(is, lblTiming = jCenteredLabel(; titlePopupMenuItem(is, "Show Winner Code", f showWinnerCode); titlePopupMenuItem(is, "Restart AIs", r { clearMapWithCleanUp(ais); }); titlePopupMenuItem(is, jCheckBoxMenuItem("Show Blunder Window", showBlunderWindow, r { showBlunderWindow = !showBlunderWindow; })); addToWindow(is, withMargin(jbutton("Restart AIs", r { clearMapWithCleanUp(ais); }))); packFrame(is); setFrameWidth(is, 400); centerTopFrame(is); hideConsole(); } } svoid nextImage { main.img = makeImage(); if (aiMode) ret; // occasional updates only when AI is running showTheImage(); } svoid showTheImage { bool first = is == null; is = showZoomedImage_centered(is, img, 1); if (first) { disableImageSurfaceSelector(is); addToWindow(is, withTitle("Your Reproduction:", jscroll(isUser = new ImageSurface(newBufferedImage(w, h, Color.white))))); addToWindow(is, makeTheForm(userGame)); // animate if idle /*awtEvery(is, 1000, r { if (!aiMode && isInForeground(is) && !mouseInFrame(is)) nextImage(); });*/ // show current image occasionally when AI is running /*awtEvery(is, 1000/fps, r { if (aiMode) showTheImage(); });*/ } } // AI stuff sclass Game implements GameForAI { int step; new Best best; RGBImage bestImage; double score; Submission submitted; // what was submitted in this round Throwable error; public double submit(Submission data) { if (data == null) ret 0; if (submitted != null) fail("No multi-submit please"); submitted = data; RGBImage image = renderImage(data); double score = scoreImage(image); if (best.put(data, score)) { bestImage = image; this.score = best.score; } ret score; } } Game > UserGame { public double submit(Submission data) { submitted = null; double score = super.submit(data); RGBImage image = renderImage(data); isUser.setImage(image); ret score; } } static Game scoreAI(final AI ai, O onScore) { aiMode = true; final long start = sysNow(); try { final new Game game; setOpt(ai, +game); halfTime = rounds/2; game.step = 0; while (game.step < rounds) { ++game.step; game.submitted = null; double score = game.score; RGBImage image = img; try { setOpt(ai, +image); ai.go(); } catch e { if (game.error == null) { // print first error to console showConsole(); printStackTrace(e); } game.error = e; } finally { setOpt(ai, image := null); } if (game.score > score) { bool first = isRepro == null; isRepro = showImage(isRepro, "Best Reproduction", game.bestImage); if (first) moveToTopRightCorner(isRepro); } pcallF(onScore, game); //if (alwaysNewImage) nextImage(); } ai.done(); // TODO: winner saving /*if (game.points-game.halfTimeScore >= rounds-halfTime) thread { titleStatus(is, "Solved!"); showAnimationInTopLeftCorner(#1004373, game.points + " of " + rounds + " points!!", 3.0); winner = structure(ai); save("winner"); }*/ ret game; } finally { aiMode = false; awt { lblTiming.setText(formatDouble(toSeconds(sysNow()-start), 1) + " s"); //nextImage(); } } } static AI getAI(Class c) { AI ai = ais.get(c); if (ai == null) ais.put(c, ai = nu(c)); ret ai; } // onScore: voidfunc(Game) static Game testAI(Class c, O onScore) { ret scoreAI(getAI(c), onScore); } svoid showWinnerCode { if (winner == null) load("winner"); if (winner == null) messageBox("No winner yet"); else showWrappedText("Winner Code - " + programTitle(), winner); } static double scoreImage(RGBImage image) { ret 100*(1.0-rgbDistance(image, img)); }