Warning: session_start(): open(/var/lib/php/sessions/sess_8imbkt96jn016t3k3r6435vsqa, O_RDWR) failed: No space left on device (28) in /var/www/tb-usercake/models/config.php on line 51
Warning: session_start(): Failed to read session data: files (path: /var/lib/php/sessions) in /var/www/tb-usercake/models/config.php on line 51
!7
///////////////////////////
// Your API to work with //
///////////////////////////
abstract sclass GameForAI {
abstract RGBImage getImage();
abstract L submit(Pt point); // returns correct solution so AI can learn from it
}
abstract sclass AI {
// stuff you get
GameForAI game;
RGBImage image;
int steps;
RGBImage image() { ret image; }
int w() { ret image.w(); }
int h() { ret image.h(); }
L submit(Pt p) { ret game.submit(p); }
L submit(Rect r) { ret submit(middleOfRect(r)); }
L submitNothing() { ret game.submit(null); }
L clickLeft() { ret submit(leftRect()); }
L clickRight() { ret submit(rightRect()); }
L clickLeftIf(bool b) { ret b ? clickLeft() : clickRight(); }
L clickRightIf(bool b) { ret b ? clickRight() : clickLeft(); }
RGBImage leftImage() { ret image.clip(leftRect()); }
RGBImage rightImage() { ret image.clip(rightRect()); }
// implement this method and call submit()
abstract void go();
void done() {}
}
static Rect leftRect() { ret new Rect(0, 0, w, h); }
static Rect rightRect() { ret new Rect(w+spacing, 0, w, h); }
//////////////////////////////////////
// Test AIs. Just add your own here //
//////////////////////////////////////
AI > ClickOnBrighterImage {
void go {
clickLeftIf(
rgbAverageBrightness(leftImage()) >
rgbAverageBrightness(rightImage()));
}
}
///////////////
// Main Game //
///////////////
static S instruction = "Click on the brighter image!";
static int w = 150, h = 150; // size of each image (left/right)
static int spacing = 10; // space between the two images
static int rounds = 1000;
static bool alwaysNewImage = true; // prevents AIs being stuck on an image
static int fps = 50;
static int points, clicks;
static ImageSurface is, isWrong;
static long isWrongLast;
static RGBImage img;
static new HashMap words;
static L solution;
volatile sbool aiMode;
static JLabel lblScore, lblTiming;
static new HashMap ais;
p-substance {
thread { loadBinarySnippet(#1004373); } // preload applause animation
nextImage();
addToWindow(is, withMargin(lblScore = jcenteredBoldLabel("Your score: 0 of 0")));
for (final Class c : myNonAbstractClassesImplementing(AI)) {
final S name = shortClassName(c);
final JButton btn = jbutton(name);
onClick(btn, r {
if (aiMode) ret;
btn.setText(name + " Running...");
thread {
Game game = testAI(c, voidfunc(Game game) {
if (game.step < 50 || (game.step % 10) == 0 || game.step == rounds) {
S text = name + " scored " + game.points + " of " + game.step;
if (game.error != null)
text += " - ERROR: " + game.error;
setText_noWait(btn, text);
}
});
}
});
addToWindow(is, withMargin(btn));
}
addToWindow(is, lblTiming = jCenteredLabel(;
titlePopupMenuItem(is, "Restart AIs", r { clearMapWithCleanUp(ais); });
addToWindow(is, withMargin(jbutton("Restart AIs", r { clearMapWithCleanUp(ais); })));
packFrame(is);
setFrameWidth(is, 400);
centerTopFrame(is);
hideConsole();
}
svoid nextImage {
RGBImage img = rgbImage(Color.lightGray, w*2+spacing, h);
double l = random(), r = random();
rgbFill(img, leftRect(), new RGB(l));
rgbFill(img, rightRect(), new RGB(r));
solution = l > r ? ll(leftRect()) :
l == r ? ll(leftRect(), rightRect()) : ll(rightRect());
main.img = img;
if (aiMode) ret; // occasional updates only when AI is running
showTheImage();
}
svoid showTheImage {
bool first = is == null;
is = showZoomedImage_centered(is, img, instruction, 1.5);
if (first) {
onLeftClick(is, voidfunc(Pt p) {
++clicks;
if (anyRectContains(solution, is.pointFromComponentCoordinates(p))) {
++points;
nextImage();
} else if (alwaysNewImage) nextImage();
lblScore.setText(print("Your score: " + points + " of " + clicks));
});
disableImageSurfaceSelector(is);
// animate if idle
awtEvery(is, 1000, r {
if (!aiMode && isInForeground(is) && !mouseInComponent(is))
nextImage();
});
// show current image occasionally when AI is running
awtEvery(is, 1000/fps, r {
if (aiMode) showTheImage();
});
}
}
// AI stuff
sclass Game extends GameForAI {
int points, step;
Pt submitted;
Throwable error;
RGBImage getImage() { ret img; }
L submit(Pt p) {
if (submitted != null) fail("No multi-submit please");
submitted = p == null ? new Pt(-9, -9) : p;
if (p != null && anyRectContains(solution, p)) {
++points;
if (!alwaysNewImage) nextImage();
}
ret solution;
}
}
static Game scoreAI(AI ai, O onScore) {
aiMode = true;
final long start = sysNow();
try {
final new Game game;
setOpt(ai, +game);
while (game.step < rounds) {
++game.step;
++ai.steps;
game.submitted = null;
int points = game.points;
RGBImage image = img;
try {
setOpt(ai, +image);
ai.go();
} catch e {
if (game.error == null) { // print first error to console
showConsole();
printStackTrace(e);
}
game.error = e;
} finally {
setOpt(ai, image := null);
}
if (points == game.points && hasElapsed(isWrongLast, 50)) {
isWrongLast = sysNow();
bool first = isWrong == null;
isWrong = showImage(isWrong, "Last Blunder", rgbMarkPoint(image, game.submitted, Color.red, 3));
if (first) {
setFrameWidth(isWrong, 230);
moveToTopRightCorner(isWrong);
moveFrameDown(isWrong, 100);
}
}
pcallF(onScore, game);
if (alwaysNewImage) nextImage();
}
print("AI " + shortClassName(ai) + " points after " + rounds + " rounds: " + game.points);
ai.done();
if (game.points >= rounds) thread { showAnimationInTopLeftCorner(#1004373, game.points + " of " + rounds + " points!!", 3.0); }
ret game;
} finally {
aiMode = false;
awt {
lblTiming.setText(formatDouble(toSeconds(sysNow()-start), 1) + " s");
nextImage();
}
}
}
static AI getAI(Class extends AI> c) {
AI ai = ais.get(c);
if (ai == null) ais.put(c, ai = nu(c));
ret ai;
}
// onScore: voidfunc(Game)
static Game testAI(Class extends AI> c, O onScore) {
ret scoreAI(getAI(c), onScore);
}