!7 /////////////////////////// // Your API to work with // /////////////////////////// abstract sclass GameForAI { abstract RGBImage getImage(); abstract L cheat(); } abstract sclass AI { // stuff you get GameForAI game; RGBImage image() { ret game.getImage(); } int w() { ret image().w(); } int h() { ret image().h(); } // stuff you implement abstract Pt nextClick(); } /////////////// // Test AIs // /////////////// AI > TestAI { Pt nextClick() { ret new Pt(random(image().w()), random(image().h())); } } AI > CheatAI { Pt nextClick() { ret centerOfRect(first(game.cheat())); } } /////////////// // Main Game // /////////////// static int w = 400, h = 300; static int border = 10, fontSize = 30; static int rounds = 1000; static S font = #1004887; static int points, clicks; static ImageSurface is; static RGBImage img; static new HashMap words; static L solution; volatile sbool aiMode; static JLabel lblScore; p-substance { nextImage(); addToWindow(is, withMargin(lblScore = jcenteredlabel("You: 0 of 0"))); for (final Class c : nonAbstractClassesImplementing(AI)) { final S name = shortClassName(c); final JButton btn = jbutton("Run " + name); onClick(btn, r { if (aiMode) ret; btn.setText(name + " Testing..."); thread { long score = testAI(c); setText(btn, name + ": " + score + " of " + rounds); } }); addToWindow(is, withMargin(btn)); } centerTopFrame(packFrame(is)); } svoid nextImage { RGBImage img = rgbImage(Color.white, w, h); words.clear(); for i to 5: { int num = random(100); S s = str(num); RGB color = new RGB(random(0.5), random(0.5), random(0.5)); renderText_fg.set(color.getColor()); BufferedImage ti = renderText(font, fontSize, s); Rect r; do { r = randomRect(w, h, border, ti.getWidth(), ti.getHeight()); if (r == null) fail("Image too small: \*ti.getWidth()*/*\*ti.getHeight()*/ > \*w*/*\*h*/"); } while (anyRectOverlaps(keys(words), r) && licensed()); rgbCopy(ti, img, r.x, r.y); words.put(r, num); } solution = keysWithBiggestValue(words); main.img = img; if (aiMode) ret; // blind AI mode showImage(); } svoid showImage { bool first = is == null; is = showImage(is, img); if (first) { onLeftClick(is, voidfunc(Pt p) { ++clicks; if (anyRectContains(solution, p)) { ++points; nextImage(); } lblScore.setText(print("You: " + points + " of " + clicks)); }); disableImageSurfaceSelector(is); // animate if idle awtEvery(is, 1000, r { if (!aiMode && isInForeground(is) && !mouseInComponent(is)) nextImage(); }); // show current image occasionally when AI is running awtEvery(is, 20, r { if (aiMode) showImage(); }); } } // AI stuff sclass Game extends GameForAI { int points; RGBImage getImage() { ret img; } L cheat() { ret solution; } void click(Pt p) { if (anyRectContains(solution, p)) { ++points; nextImage(); } } } static long scoreAI(AI ai, long rounds) { aiMode = true; try { new Game game; setOpt(ai, +game); long step = 0; pcall { while (step < rounds) { ++step; Pt p = ai.nextClick(); if (p == null) { print("AI resigned"); break; } game.click(p); //print("Step " + step + ", move: " + p + ", points: " + game.points); } } print("AI " + shortClassName(ai) + " points after " + rounds + " rounds: " + game.points); ret game.points; } finally { aiMode = false; awt { nextImage(); } } } static long testAI(Class c) { ret scoreAI(nu(c), rounds); }