static double fourPointRangeScore(double value, FourPointsRange range) { if (range == null) ret 0; if (value >= range.min && value <= range.max) ret 1; if (value <= range.tooLow || value >= range.tooHigh) ret 0; if (value <= range.min) ret (value-range.tooLow)/(range.min-range.tooLow); else ret 1-(value-range.max)/(range.tooHigh-range.max); } static double fourPointRangeScore(FourPointsRange range, double value) { ret fourPointRangeScore(value, range); }