!7 static int features = 1; static int hWidth = 10, hHeight = 10; !include #1009151 // AI Game & API p { newImageText = "New Letter!"; makeInstruction(); pGame(); swing { setFrameTitle(is, "A. I. Game 7"); final JSpinner spinner = jSpinner(features, 1, 100); addToWindowPack(is, withMargin(jRightAligned(withLabel("Number of features to use:", spinner)))); onChange(spinner, r { features = intFromSpinner(spinner); makeInstruction(); restartAIs(); }); } } svoid makeInstruction { setInstruction("Reproduce this image with " + n(features, "Haar-like feature") + ":"); } sclass Haar { Rect black, white; *() {} *(Rect *black, Rect *white) {} bool vertical() { ret black.x == white.x; } } sclass Submission { new L features; *() {} *(Haar... features) { this.features = asList(features); check(); } *(L *features) { check(); } void check { assertEquals(main.features, l(features)); } } ////////////////// // PUZZLE MAKER // ////////////////// sS lastLetter; static RGBImage makeImage() { //ret loadRGBImage(/*#1006930*/#1006944); S letter; do { letter = "" + randomCharBetween('A', 'Z'); } while (eq(letter, lastLetter)); lastLetter = letter; renderText_withLeading = false; ret new RGBImage(renderText(#1004568, 100, letter)); } //////////////// // FORM MAKER // //////////////// static JComponent makeTheForm(final GameForAI game) { null; // TODO } static Pt ptFromForm(JTextField x, JTextField y) { ret new Pt(intFromTextField(x), intFromTextField(y)); } static Pt ptFromForm(JSpinner x, JSpinner y) { ret new Pt(intFromSpinner(x), intFromSpinner(y)); } /////////////// // RENDERERS // /////////////// static RGBImage renderImage(Submission s) { ret new RGBImage(renderImage1(s)); } static BufferedImage renderImage1(Submission s) { BufferedImage bi = newBufferedImage(w, h, Color.gray); for (Haar h : s.features) paintHaar(bi, h.black, h.white); ret bi; } static RGBImage renderWithHints(Submission s) { ret new RGBImage(renderImage1(s)); } ////////////////////////////////////// // Test AIs. Just add your own here // ////////////////////////////////////// AI > AI_Random { new Best best; Haar randomFeature() { Rect r; Pair p; if (tossCoin()) { r = randomRect(image(), hWidth, hHeight*2); p = splitRectInVerticalHalves(r); } else { r = randomRect(image(), hHeight*2, hWidth); p = splitRectInHorizontalHalves(r); } if (oneInTwoChance()) p = reversePair(p); ret new Haar(p.a, p.b); } void go { //print("Round: " + round()); if (round() == 1 && best.has()) // TODO: automate this submit(best.get()); else { Submission guess = guess(); updateBest(guess, submit(guess)); } } void updateBest(Submission guess, double score) { best.put(guess, score); } Submission guess() { ret new Submission(produceN(func { randomFeature() }, features)); } } AI_Random > AI_RandomWithVariation { int n, range = 10; Submission guess() { if (odd(n++) && best.has()) ret vary(best.get()); else ret super.guess(); } Submission vary(Submission s) { s = cloneThroughStructure(s); varyFeature(random(s.features)); ret s; } void varyFeature(Haar h) { /*int deltaX = random(-range, range+1), deltaY = random(-range, range+1); Rect a = translateRect(h.black, deltaX, deltaY); Rect b = translateRect(h.white, deltaX, deltaY); if (rectContains(imageRect(), a) && rectContains(imageRect(), b)) { h.black = a; h.white = b; }*/ Rect r = rectUnion(h.black, h.white); Rect r2 = randomRect(image(), r.w, r.h); h.black = translateRect(h.black, r2.x-r.x, r2.y-r.y); h.white = translateRect(h.white, r2.x-r.x, r2.y-r.y); } int varyWidth(Rect r) { ret max(r.x+1, min(w, random(r.x2()-range, r.x2()+range+1)))-r.x; } int varyHeight(Rect r) { ret max(r.y+1, min(h, random(r.y2()-range, r.y2()+range+1)))-r.y; } } /* AI > AI_Racer { AI_RandomWithVariation leader, overtaker; new Best leadersBest; int discardEvery = 5000; int roundsSinceChange; AI_RandomWithVariation newAI() { ret new AI_RandomWithVariation; } void go { if (round() == 1 && leadersBest.has()) // TODO: automate this submit(leadersBest.get()); else if (tossACoin()) { if (leader == null) leader = newAI(); initSubAI(leader); Submission guess = leader.guess(); double score = submit(guess); leader.updateBest(guess, score); leadersBest.put(guess, score); } else { if (overtaker == null) overtaker = newAI(); initSubAI(overtaker); Submission guess = overtaker.guess(); double score = submit(guess); overtaker.updateBest(guess, score); if (score > leadersBest.score()) { // displace leader! print("Overtake at " + formatScore(overtaker.best.score()) + " vs " + formatScore(leadersBest.score())); leader = overtaker; overtaker = null; roundsSinceChange = 0; } else if (roundsSinceChange++ >= discardEvery) { // make new overtaker print("Discarding overtaker at " + formatScore(overtaker.best.score()) + " vs " + formatScore(leadersBest.score())); overtaker = null; roundsSinceChange = 0; } } } } */