static float rgbDiff(RGB a, RGB b) { return (float) (Math.abs(a.r-b.r) + Math.abs(a.g-b.g) + Math.abs(a.b-b.b))/3; } // 0xRRGGBB - result is between 0 and 1 static float rgbDiff(int a, int b) { int r1 = (a >> 16) & 0xFF; int g1 = (a >> 8) & 0xFF; int b1 = a & 0xFF; int r2 = (b >> 16) & 0xFF; int g2 = (b >> 8) & 0xFF; int b2 = b & 0xFF; ret (Math.abs(r1-r2) + Math.abs(g1-g2) + Math.abs(b1-b2)) // hilarious micro-optimisation instead of just dividing // (99.9% sure HotSpot does this anyway!) *(1/(3f*255)); }