static Rect floodFillGrid_step(BitSet grid, int gw, int gh, int x, int y) { Rect r = null; new L stack; stack.add(new Pt(x, y)); while (nempty(stack)) { Pt p = popLast(stack); x = p.x; y = p.y; if (!(x < 0 || y < 0 || x >= gw || y >= gh)) { int idx = y*gw+x; if (grid.get(idx)) { grid.clear(idx); Rect me = new Rect(x, y, 1, 1); if (r == null) r = me; else r = rectUnion(r, me); stack.add(new Pt(x-1, y)); stack.add(new Pt(x+1, y)); stack.add(new Pt(x, y-1)); stack.add(new Pt(x, y+1)); } } } ret r; }